Part one of fixing bug 3058987 -- the 'freeglut_patch_visual_info.diff' changes
[freeglut] / src / freeglut_gamemode.c
index 487117c..3172dfc 100644 (file)
@@ -46,7 +46,7 @@
  */
 static void fghRememberState( void )
 {
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
 
     /*
      * This highly depends on the XFree86 extensions,
@@ -101,7 +101,7 @@ static void fghRememberState( void )
      */
 #   endif
 
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
 
 /*    DEVMODE devMode; */
 
@@ -110,7 +110,7 @@ static void fghRememberState( void )
 /* hack to get around my stupid cross-gcc headers */
 #define FREEGLUT_ENUM_CURRENT_SETTINGS -1
 
-    EnumDisplaySettings( NULL, FREEGLUT_ENUM_CURRENT_SETTINGS,
+    EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS,
                          &fgDisplay.DisplayMode );
 
     /* Make sure we will be restoring all settings needed */
@@ -125,7 +125,7 @@ static void fghRememberState( void )
  */
 static void fghRestoreState( void )
 {
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
 
 #   ifdef X_XF86VidModeGetAllModeLines
     /* Restore the remembered pointer position: */
@@ -202,15 +202,15 @@ static void fghRestoreState( void )
      */
 #   endif
 
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
 
     /* Restore the previously rememebered desktop display settings */
-    ChangeDisplaySettings( &fgDisplay.DisplayMode, 0 );
+    ChangeDisplaySettingsEx( fgDisplay.DisplayName,&fgDisplay.DisplayMode, 0,0,0 );
 
 #endif
 }
 
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
 #ifdef X_XF86VidModeGetAllModeLines
 
 /*
@@ -257,7 +257,7 @@ static int fghCheckDisplayModes( GLboolean exactMatch, int displayModesCount, XF
 static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
 {
     GLboolean success = GL_FALSE;
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
 
     /*
      * This highly depends on the XFree86 extensions,
@@ -316,14 +316,14 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
 
 #   endif
 
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
 
     DEVMODE  devMode;
     char *fggmstr = NULL;
 
     success = GL_FALSE;
 
-    EnumDisplaySettings( NULL, -1, &devMode ); 
+    EnumDisplaySettings( fgDisplay.DisplayName, -1, &devMode ); 
     devMode.dmFields |= DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY;
 
     devMode.dmPelsWidth  = fgState.GameModeSize.X;
@@ -332,13 +332,13 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
     devMode.dmDisplayFrequency = fgState.GameModeRefresh;
     devMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY;
 
-    switch ( ChangeDisplaySettingsEx(NULL, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) )
+    switch ( ChangeDisplaySettingsEx(fgDisplay.DisplayName, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) )
     {
     case DISP_CHANGE_SUCCESSFUL:
         success = GL_TRUE;
 
         /* update vars in case if windows switched to proper mode */
-        EnumDisplaySettings( NULL, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode );
+        EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode );
         fgState.GameModeSize.X  = devMode.dmPelsWidth;        
         fgState.GameModeSize.Y  = devMode.dmPelsHeight;
         fgState.GameModeDepth   = devMode.dmBitsPerPel;
@@ -410,6 +410,8 @@ void FGAPIENTRY glutGameModeString( const char* string )
     fgState.GameModeRefresh = refresh;
 }
 
+
+
 /*
  * Enters the game mode
  */
@@ -417,28 +419,28 @@ int FGAPIENTRY glutEnterGameMode( void )
 {
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutEnterGameMode" );
 
-    if( fgStructure.GameMode )
-        fgAddToWindowDestroyList( fgStructure.GameMode );
+    if( fgStructure.GameModeWindow )
+        fgAddToWindowDestroyList( fgStructure.GameModeWindow );
     else
         fghRememberState( );
 
     if( ! fghChangeDisplayMode( GL_FALSE ) )
     {
         fgWarning( "failed to change screen settings" );
-        return FALSE;
+        return 0;
     }
 
-    fgStructure.GameMode = fgCreateWindow(
-        NULL, "FREEGLUT", 0, 0,
-        fgState.GameModeSize.X, fgState.GameModeSize.Y, GL_TRUE, GL_FALSE
+    fgStructure.GameModeWindow = fgCreateWindow(
+        NULL, "FREEGLUT", GL_TRUE, 0, 0,
+        GL_TRUE, fgState.GameModeSize.X, fgState.GameModeSize.Y,
+        GL_TRUE, GL_FALSE
     );
 
-    fgStructure.GameMode->State.Width  = fgState.GameModeSize.X;
-    fgStructure.GameMode->State.Height = fgState.GameModeSize.Y;
+    fgStructure.GameModeWindow->State.Width  = fgState.GameModeSize.X;
+    fgStructure.GameModeWindow->State.Height = fgState.GameModeSize.Y;
+    fgStructure.GameModeWindow->State.NeedToResize = GL_TRUE;
 
-    fgStructure.GameMode->State.IsGameMode = GL_TRUE;
-
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
 
     /*
      * Sync needed to avoid a real race, the Xserver must have really created
@@ -456,12 +458,12 @@ int FGAPIENTRY glutEnterGameMode( void )
      * the application which we have to aviod, so wait until it's viewable:
      */
     while( GrabSuccess != XGrabPointer(
-               fgDisplay.Display, fgStructure.GameMode->Window.Handle,
+               fgDisplay.Display, fgStructure.GameModeWindow->Window.Handle,
                TRUE,
                ButtonPressMask | ButtonReleaseMask | ButtonMotionMask
                | PointerMotionMask,
                GrabModeAsync, GrabModeAsync,
-               fgStructure.GameMode->Window.Handle, None, CurrentTime) )
+               fgStructure.GameModeWindow->Window.Handle, None, CurrentTime) )
         usleep( 100 );
 
     /*
@@ -470,7 +472,7 @@ int FGAPIENTRY glutEnterGameMode( void )
      */
     XSetInputFocus(
         fgDisplay.Display,
-        fgStructure.GameMode->Window.Handle,
+        fgStructure.GameModeWindow->Window.Handle,
         RevertToNone,
         CurrentTime
     );
@@ -520,7 +522,7 @@ int FGAPIENTRY glutEnterGameMode( void )
     /* Grab the keyboard, too */
     XGrabKeyboard(
         fgDisplay.Display,
-        fgStructure.GameMode->Window.Handle,
+        fgStructure.GameModeWindow->Window.Handle,
         FALSE,
         GrabModeAsync, GrabModeAsync,
         CurrentTime
@@ -528,7 +530,7 @@ int FGAPIENTRY glutEnterGameMode( void )
 
 #endif
 
-    return TRUE;
+    return fgStructure.GameModeWindow->ID;
 }
 
 /*
@@ -538,14 +540,12 @@ void FGAPIENTRY glutLeaveGameMode( void )
 {
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutLeaveGameMode" );
 
-    freeglut_return_if_fail( fgStructure.GameMode );
-
-    fgStructure.GameMode->State.IsGameMode = GL_FALSE;
+    freeglut_return_if_fail( fgStructure.GameModeWindow );
 
-    fgAddToWindowDestroyList( fgStructure.GameMode );
-    fgStructure.GameMode = NULL;
+    fgAddToWindowDestroyList( fgStructure.GameModeWindow );
+    fgStructure.GameModeWindow = NULL;
 
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
 
     XUngrabPointer( fgDisplay.Display, CurrentTime );
     XUngrabKeyboard( fgDisplay.Display, CurrentTime );
@@ -565,7 +565,7 @@ int FGAPIENTRY glutGameModeGet( GLenum eWhat )
     switch( eWhat )
     {
     case GLUT_GAME_MODE_ACTIVE:
-        return !!fgStructure.GameMode;
+        return !!fgStructure.GameModeWindow;
 
     case GLUT_GAME_MODE_POSSIBLE:
         return fghChangeDisplayMode( GL_TRUE );
@@ -586,7 +586,7 @@ int FGAPIENTRY glutGameModeGet( GLenum eWhat )
         /*
          * This is true if the game mode has been activated successfully..
          */
-        return !!fgStructure.GameMode;
+        return !!fgStructure.GameModeWindow;
     }
 
     fgWarning( "Unknown gamemode get: %d", eWhat );