}
fgStructure.GameModeWindow = fgCreateWindow(
- NULL, "FREEGLUT", 0, 0,
- fgState.GameModeSize.X, fgState.GameModeSize.Y, GL_TRUE, GL_FALSE
+ NULL, "FREEGLUT", GL_TRUE, 0, 0,
+ GL_TRUE, fgState.GameModeSize.X, fgState.GameModeSize.Y,
+ GL_TRUE, GL_FALSE
);
fgStructure.GameModeWindow->State.Width = fgState.GameModeSize.X;
fgStructure.GameModeWindow->State.Height = fgState.GameModeSize.Y;
fgStructure.GameModeWindow->State.NeedToResize = GL_TRUE;
- fgStructure.GameModeWindow->State.IsGameMode = GL_TRUE;
-
#if TARGET_HOST_POSIX_X11
/*
freeglut_return_if_fail( fgStructure.GameModeWindow );
- fgStructure.GameModeWindow->State.IsGameMode = GL_FALSE;
-
fgAddToWindowDestroyList( fgStructure.GameModeWindow );
fgStructure.GameModeWindow = NULL;