Adding multitouch capability per e-mail from Florian Echtler dated 3/17/11 12:07 PM
[freeglut] / src / freeglut_gamemode.c
index 3172dfc..6934534 100644 (file)
 
 /* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
 
+static int xrandr_resize(int xsz, int ysz, int just_checking)
+{
+    int res = -1;
+
+#ifdef HAVE_X11_EXTENSIONS_XRANDR_H
+    int event_base, error_base;
+    Status st;
+    XRRScreenConfiguration *xrr_config;
+    XRRScreenSize *ssizes;
+    Rotation rot;
+    int i, ssizes_count, curr;
+    Time timestamp, cfg_timestamp;
+
+    /* must check at runtime for the availability of the extension */
+    if(!XRRQueryExtension(fgDisplay.Display, &event_base, &error_base)) {
+        return -1;
+    }
+
+    if(!(xrr_config = XRRGetScreenInfo(fgDisplay.Display, fgDisplay.RootWindow))) {
+        fgWarning("XRRGetScreenInfo failed");
+        return -1;
+    }
+    ssizes = XRRConfigSizes(xrr_config, &ssizes_count);
+    curr = XRRConfigCurrentConfiguration(xrr_config, &rot);
+    timestamp = XRRConfigTimes(xrr_config, &cfg_timestamp);
+
+    if(xsz == ssizes[curr].width && ysz == ssizes[curr].height) {
+        /* no need to switch, we're already in the requested mode */
+        res = 0;
+        goto done;
+    }
+
+    for(i=0; i<ssizes_count; i++) {
+        if(ssizes[i].width == xsz && ssizes[i].height == ysz) {
+            break;  /* found it */
+        }
+    }
+    if(i == ssizes_count)
+        goto done;
+
+    if(just_checking) {
+        res = 0;
+        goto done;
+    }
+
+    if((st = XRRSetScreenConfig(fgDisplay.Display, xrr_config, fgDisplay.RootWindow,
+                    i, rot, timestamp)) != 0) {
+        fgWarning("XRRSetScreenConfig failed");
+        goto done;
+    }
+    res = 0;
+
+done:
+    XRRFreeScreenConfigInfo(xrr_config);
+#endif
+    return res;
+}
+
+
 /*
  * Remembers the current visual settings, so that
  * we can change them and restore later...
 static void fghRememberState( void )
 {
 #if TARGET_HOST_POSIX_X11
+    int event_base, error_base;
+
+#   ifdef HAVE_X11_EXTENSIONS_XRANDR_H
+    if(XRRQueryExtension(fgDisplay.Display, &event_base, &error_base)) {
+        XRRScreenConfiguration *xrr_config;
+        XRRScreenSize *ssizes;
+        Rotation rot;
+        int ssize_count, curr;
+
+        if((xrr_config = XRRGetScreenInfo(fgDisplay.Display, fgDisplay.RootWindow))) {
+            ssizes = XRRConfigSizes(xrr_config, &ssize_count);
+            curr = XRRConfigCurrentConfiguration(xrr_config, &rot);
+
+            fgDisplay.prev_xsz = ssizes[curr].width;
+            fgDisplay.prev_ysz = ssizes[curr].height;
+            fgDisplay.prev_size_valid = 1;
+            XRRFreeScreenConfigInfo(xrr_config);
+            return;
+        }
+    }
+#   endif
 
     /*
      * This highly depends on the XFree86 extensions,
      * not approved as X Consortium standards
      */
-#   ifdef X_XF86VidModeGetModeLine
-
+#   ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
+    if(!XF86VidModeQueryExtension(fgDisplay.Display, &event_base, &error_base)) {
+        return;
+    }
 
     /*
      * Remember the current ViewPort location of the screen to be able to
@@ -93,12 +175,6 @@ static void fghRememberState( void )
 
     if( !fgDisplay.DisplayModeValid )
             fgWarning( "XF86VidModeGetModeLine failed" );
-
-#   else
-    /*
-     * XXX warning fghRememberState: missing XFree86 video mode extensions,
-     * XXX game mode will not change screen resolution when activated
-     */
 #   endif
 
 #elif TARGET_HOST_MS_WINDOWS
@@ -127,7 +203,17 @@ static void fghRestoreState( void )
 {
 #if TARGET_HOST_POSIX_X11
 
-#   ifdef X_XF86VidModeGetAllModeLines
+#   ifdef HAVE_X11_EXTENSIONS_XRANDR_H
+    if(fgDisplay.prev_size_valid) {
+        if(xrandr_resize(fgDisplay.prev_xsz, fgDisplay.prev_ysz, 0) != -1) {
+            fgDisplay.prev_size_valid = 0;
+            return;
+        }
+    }
+#   endif
+
+
+#   ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
     /* Restore the remembered pointer position: */
     XWarpPointer(
         fgDisplay.Display, None, fgDisplay.RootWindow, 0, 0, 0, 0,
@@ -179,7 +265,7 @@ static void fghRestoreState( void )
                          fgDisplay.Screen,
                          fgDisplay.DisplayViewPortX,
                          fgDisplay.DisplayViewPortY ) )
-                    fgWarning( "XF86VidModeSetViewPort failed" );
+                    fgWarning( "HAVE_X11_EXTENSIONS_XF86VMODE_H failed" );
 
 
                 /*
@@ -195,23 +281,18 @@ static void fghRestoreState( void )
         XFree( displayModes );
     }
 
-#   else
-    /*
-     * XXX warning fghRestoreState: missing XFree86 video mode extensions,
-     * XXX game mode will not change screen resolution when activated
-     */
 #   endif
 
 #elif TARGET_HOST_MS_WINDOWS
 
-    /* Restore the previously rememebered desktop display settings */
+    /* Restore the previously remembered desktop display settings */
     ChangeDisplaySettingsEx( fgDisplay.DisplayName,&fgDisplay.DisplayMode, 0,0,0 );
 
 #endif
 }
 
 #if TARGET_HOST_POSIX_X11
-#ifdef X_XF86VidModeGetAllModeLines
+#ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
 
 /*
  * Checks a single display mode settings against user's preferences.
@@ -242,6 +323,15 @@ static int fghCheckDisplayModes( GLboolean exactMatch, int displayModesCount, XF
                                  displayModes[ i ]->vdisplay,
                                  fgState.GameModeDepth,
                                  ( exactMatch ? refresh : fgState.GameModeRefresh ) ) ) {
+            if (!exactMatch)
+            {
+                /* Update the chosen refresh rate, otherwise a
+                 * glutGameModeGet(GLUT_GAME_MODE_REFRESH_RATE) would not
+                 * return the right values
+                 */
+                fgState.GameModeRefresh = refresh;
+            }
+
             return i;
         }
     }
@@ -259,14 +349,22 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
     GLboolean success = GL_FALSE;
 #if TARGET_HOST_POSIX_X11
 
+    /* first try to use XRandR, then fallback to XF86VidMode */
+#   ifdef HAVE_X11_EXTENSIONS_XRANDR_H
+    if(xrandr_resize(fgState.GameModeSize.X, fgState.GameModeSize.Y, haveToTest) != -1) {
+        return GL_TRUE;
+    }
+#   endif
+
+
     /*
      * This highly depends on the XFree86 extensions,
      * not approved as X Consortium standards
      */
-#   ifdef X_XF86VidModeGetAllModeLines
+#   ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
 
     /*
-     * This is also used by applcations which check modes by calling
+     * This is also used by applications which check modes by calling
      * glutGameModeGet(GLUT_GAME_MODE_POSSIBLE), so allow the check:
      */
     if( haveToTest || fgDisplay.DisplayModeValid )
@@ -274,6 +372,33 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
         XF86VidModeModeInfo** displayModes;
         int i, displayModesCount;
 
+        /* current display mode was queried in fghRememberState
+         * set defaulted values to the current display mode's
+         */
+        if (fgState.GameModeSize.X == -1)
+        {
+            fgState.GameModeSize.X = fgDisplay.DisplayMode.hdisplay;
+        }
+        if (fgState.GameModeSize.Y == -1)
+        {
+            fgState.GameModeSize.Y = fgDisplay.DisplayMode.vdisplay;
+        }
+        if (fgState.GameModeDepth == -1)
+        {
+            /* can't get color depth from this, nor can we change it, do nothing
+             * TODO: get with XGetVisualInfo()? but then how to set?
+             */
+        }
+        if (fgState.GameModeRefresh != -1)
+        {
+            /* Compute the displays refresh rate, dotclock comes in kHz. */
+            int refresh = ( fgDisplay.DisplayModeClock * 1000 ) /
+                ( fgDisplay.DisplayMode.htotal * fgDisplay.DisplayMode.vtotal );
+
+            fgState.GameModeRefresh = refresh;
+        }
+
+        /* query all possible display modes */
         if( !XF86VidModeGetAllModeLines(
                  fgDisplay.Display,
                  fgDisplay.Screen,
@@ -320,29 +445,48 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
 
     DEVMODE  devMode;
     char *fggmstr = NULL;
+    char displayMode[300];
 
     success = GL_FALSE;
 
     EnumDisplaySettings( fgDisplay.DisplayName, -1, &devMode ); 
-    devMode.dmFields |= DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY;
+    devMode.dmFields = 0;
 
-    devMode.dmPelsWidth  = fgState.GameModeSize.X;
-    devMode.dmPelsHeight = fgState.GameModeSize.Y;
-    devMode.dmBitsPerPel = fgState.GameModeDepth;
-    devMode.dmDisplayFrequency = fgState.GameModeRefresh;
-    devMode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL | DM_DISPLAYFREQUENCY;
+    if (fgState.GameModeSize.X!=-1)
+    {
+        devMode.dmPelsWidth  = fgState.GameModeSize.X;
+        devMode.dmFields |= DM_PELSWIDTH;
+    }
+    if (fgState.GameModeSize.Y!=-1)
+    {
+        devMode.dmPelsHeight  = fgState.GameModeSize.Y;
+        devMode.dmFields |= DM_PELSHEIGHT;
+    }
+    if (fgState.GameModeDepth!=-1)
+    {
+        devMode.dmBitsPerPel  = fgState.GameModeDepth;
+        devMode.dmFields |= DM_BITSPERPEL;
+    }
+    if (fgState.GameModeRefresh!=-1)
+    {
+        devMode.dmDisplayFrequency  = fgState.GameModeRefresh;
+        devMode.dmFields |= DM_DISPLAYFREQUENCY;
+    }
 
     switch ( ChangeDisplaySettingsEx(fgDisplay.DisplayName, &devMode, NULL, haveToTest ? CDS_TEST : CDS_FULLSCREEN , NULL) )
     {
     case DISP_CHANGE_SUCCESSFUL:
         success = GL_TRUE;
 
-        /* update vars in case if windows switched to proper mode */
-        EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode );
-        fgState.GameModeSize.X  = devMode.dmPelsWidth;        
-        fgState.GameModeSize.Y  = devMode.dmPelsHeight;
-        fgState.GameModeDepth   = devMode.dmBitsPerPel;
-        fgState.GameModeRefresh = devMode.dmDisplayFrequency;
+        if (!haveToTest)
+        {
+            /* update vars in case if windows switched to proper mode */
+            EnumDisplaySettings( fgDisplay.DisplayName, FREEGLUT_ENUM_CURRENT_SETTINGS, &devMode );
+            fgState.GameModeSize.X  = devMode.dmPelsWidth;        
+            fgState.GameModeSize.Y  = devMode.dmPelsHeight;
+            fgState.GameModeDepth   = devMode.dmBitsPerPel;
+            fgState.GameModeRefresh = devMode.dmDisplayFrequency;
+        }
                break;
     case DISP_CHANGE_RESTART:
         fggmstr = "The computer must be restarted for the graphics mode to work.";
@@ -365,8 +509,14 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
     }
 
     if ( !success )
-        fgWarning(fggmstr); /* I'd rather get info whats going on in my program than wonder about */
-                            /* magic happenings behind my back, its lib for devels at last ;) */
+    {
+        /* I'd rather get info whats going on in my program than wonder about */
+        /* magic happenings behind my back, its lib for devels at last ;) */
+        
+        /* append display mode to error to make things more informative */
+        sprintf(displayMode,"%s Problem with requested mode: %ix%i:%i@%i", fggmstr, devMode.dmPelsWidth, devMode.dmPelsHeight, devMode.dmBitsPerPel, devMode.dmDisplayFrequency);
+        fgWarning(displayMode);
+    }
 #endif
 
     return success;
@@ -380,7 +530,7 @@ static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
  */
 void FGAPIENTRY glutGameModeString( const char* string )
 {
-    int width = 640, height = 480, depth = 16, refresh = 72;
+    int width = -1, height = -1, depth = -1, refresh = -1;
 
     FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGameModeString" );
 
@@ -403,7 +553,10 @@ void FGAPIENTRY glutGameModeString( const char* string )
                                     string
                                 );
 
-    /* Hopefully it worked, and if not, we still have the default values */
+    /* All values not specified are now set to -1, which means those
+     * aspects of the current display mode are not changed in
+     * fghChangeDisplayMode() above.
+     */
     fgState.GameModeSize.X  = width;
     fgState.GameModeSize.Y  = height;
     fgState.GameModeDepth   = depth;
@@ -486,7 +639,7 @@ int FGAPIENTRY glutEnterGameMode( void )
         fgState.GameModeSize.X/2, fgState.GameModeSize.Y/2
     );
 
-#   ifdef X_XF86VidModeSetViewPort
+#   ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
 
     if( fgDisplay.DisplayModeValid )
     {