if( ! fghChangeDisplayMode( GL_FALSE ) )
{
fgWarning( "failed to change screen settings" );
- return FALSE;
+ return 0;
}
fgStructure.GameMode = fgCreateWindow(
fgStructure.GameMode->State.Width = fgState.GameModeSize.X;
fgStructure.GameMode->State.Height = fgState.GameModeSize.Y;
+ fgStructure.GameMode->State.NeedToResize = GL_TRUE;
fgStructure.GameMode->State.IsGameMode = GL_TRUE;
#endif
- return TRUE;
+ return fgStructure.GameMode->ID;
}
/*