);
if( !fgDisplay.DisplayModeValid )
- fgWarning( "Runtime use of XF86VidModeGetModeLine failed.\n" );
+ fgWarning( "Runtime use of XF86VidModeGetModeLine failed." );
# else
/*
return !!fgStructure.GameMode;
}
+ fgWarning( "Unknown gamemode get: %d", eWhat );
return -1;
}