* Remembers the current visual settings, so that
* we can change them and restore later...
*/
-void fghRememberState( void )
+static void fghRememberState( void )
{
#if TARGET_HOST_UNIX_X11
);
if( !fgDisplay.DisplayModeValid )
- fgWarning( "Runtime use of XF86VidModeGetModeLine failed.\n" );
+ fgWarning( "Runtime use of XF86VidModeGetModeLine failed." );
# else
/*
/*
* Restores the previously remembered visual settings
*/
-void fghRestoreState( void )
+static void fghRestoreState( void )
{
#if TARGET_HOST_UNIX_X11
/*
* Checks the display mode settings against user's preferences
*/
-GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh )
+static GLboolean fghCheckDisplayMode( int width, int height, int depth, int refresh )
{
/* The desired values should be stored in fgState structure... */
return ( width == fgState.GameModeSize.X ) &&
/*
* Changes the current display mode to match user's settings
*/
-GLboolean fghChangeDisplayMode( GLboolean haveToTest )
+static GLboolean fghChangeDisplayMode( GLboolean haveToTest )
{
#if TARGET_HOST_UNIX_X11
return !!fgStructure.GameMode;
}
+ fgWarning( "Unknown gamemode get: %d", eWhat );
return -1;
}