glVertex3d(
radius * *(row + 3 * i + 0),
radius * *(row + 3 * i + 1),
- radius * *(row + 3 * i + 2)
- );
-
+ radius * *(row + 3 * i + 2)
+ );
+
phi += dphi;
}
glVertex3d(
radius * *(row + 3 * i + 0),
radius * *(row + 3 * i + 1),
- radius * *(row + 3 * i + 2)
- );
+ radius * *(row + 3 * i + 2)
+ );
glNormal3dv( next + i * 3 );
glVertex3d(
glVertex3d(
radius * *(row + 3 * i + 0),
radius * *(row + 3 * i + 1),
- radius * *(row + 3 * i + 2)
- );
+ radius * *(row + 3 * i + 2)
+ );
}
glEnd();