glVertex3d(0,0,radius);
for (j=slices; j>=0; j--)
- {
+ {
glNormal3d(cost1[j]*r1, sint1[j]*r1, z1 );
glVertex3d(cost1[j]*r1*radius, sint1[j]*r1*radius, z1*radius);
}
double x,y,z;
/* Pre-computed circle */
-
+
double *sint1,*cost1;
double *sint2,*cost2;
circleTable(&sint1,&cost1,-slices );