GLUT_EXEC_STATE_INIT, /* ExecState */
NULL, /* ProgramName */
GL_FALSE, /* JoysticksInitialised */
- GL_FALSE /* InputDevsInitialised */
+ GL_FALSE, /* InputDevsInitialised */
+ 0, /* AuxiliaryBufferNumber */
+ 0 /* SampleNumber */
};
break ;
case 36 : /* "aux": some number of aux buffers */
- glut_state_flag |= GLUT_AUX1;
+ glut_state_flag |= GLUT_AUX;
break ;
case 37 : /* Unrecognized */