0, /* FPSInterval */
0, /* SwapCount */
0, /* SwapTime */
-#if TARGET_HOST_MS_WINDOWS
- { 0, GL_FALSE }, /* Time */
-#else
- { { 0, 0 }, GL_FALSE },
-#endif
+ 0, /* Time */
{ NULL, NULL }, /* Timers */
{ NULL, NULL }, /* FreeTimers */
NULL, /* IdleCallback */
fgState.GameModeDepth = 16;
fgState.GameModeRefresh = 72;
- fgState.Time.Set = GL_FALSE;
-
fgListInit( &fgState.Timers );
fgListInit( &fgState.FreeTimers );
fgCreateStructure( );
- fgElapsedTime( );
+ /* Get start time */
+ fgState.Time = fgSystemTime();
/* check if GLUT_FPS env var is set */
#ifndef _WIN32_WCE