Joe Krahn\'s input (dials) device implementation.
[freeglut] / src / freeglut_init.c
index 799c86c..13310f7 100644 (file)
@@ -60,7 +60,7 @@ SFG_State fgState = { { -1, -1, GL_FALSE },  /* Position */
                       GL_FALSE,              /* UseCurrentContext */
                       GL_FALSE,              /* GLDebugSwitch */
                       GL_FALSE,              /* XSyncSwitch */
-                      GL_TRUE,               /* KeyRepeat */
+                      GLUT_KEY_REPEAT_ON,    /* KeyRepeat */
                       0xffffffff,            /* Modifiers */
                       0,                     /* FPSInterval */
                       0,                     /* SwapCount */
@@ -82,7 +82,8 @@ SFG_State fgState = { { -1, -1, GL_FALSE },  /* Position */
                       GLUT_ACTION_EXIT,       /* ActionOnWindowClose */
                       GLUT_EXEC_STATE_INIT,   /* ExecState */
                       NULL,                   /* ProgramName */
-                      GL_FALSE                /* JoysticksInitialised */
+                      GL_FALSE,               /* JoysticksInitialised */
+                      GL_FALSE                /* InputDevsInitialised */
 };
 
 
@@ -196,9 +197,15 @@ static void fghInitialize( const char* displayName )
         ReleaseDC( desktop, context );
     }
 
+    /* Set the timer granularity to 1 ms */
+    timeBeginPeriod ( 1 );
+
 #endif
 
     fgState.Initialised = GL_TRUE;
+
+    /* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */
+    fgInitialiseInputDevices();
 }
 
 /*
@@ -239,8 +246,12 @@ void fgDeinitialize( void )
 #if !TARGET_HOST_WINCE
     if ( fgState.JoysticksInitialised )
         fgJoystickClose( );
+
+    if ( fgState.InputDevsInitialised )
+        fgInputDeviceClose( );
 #endif /* !TARGET_HOST_WINCE */
     fgState.JoysticksInitialised = GL_FALSE;
+    fgState.InputDevsInitialised = GL_FALSE;
 
     fgState.Initialised = GL_FALSE;
 
@@ -262,7 +273,7 @@ void fgDeinitialize( void )
     fgState.ActionOnWindowClose = GLUT_ACTION_EXIT;
     fgState.ExecState           = GLUT_EXEC_STATE_INIT;
 
-    fgState.KeyRepeat       = GL_TRUE;
+    fgState.KeyRepeat       = GLUT_KEY_REPEAT_ON;
     fgState.Modifiers       = 0xffffffff;
 
     fgState.GameModeSize.X  = 640;
@@ -289,7 +300,6 @@ void fgDeinitialize( void )
         fgState.ProgramName = NULL;
     }
 
-
 #if TARGET_HOST_UNIX_X11
 
     /*
@@ -304,6 +314,11 @@ void fgDeinitialize( void )
      */
     XCloseDisplay( fgDisplay.Display );
 
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+
+    /* Reset the timer granularity */
+    timeEndPeriod ( 1 );
+
 #endif
 
     fgState.Initialised = GL_FALSE;
@@ -678,7 +693,6 @@ void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode )
 
 /* -- INIT DISPLAY STRING PARSING ------------------------------------------ */
 
-#define NUM_TOKENS             36
 static char* Tokens[] =
 {
     "alpha", "acca", "acc", "blue", "buffer", "conformant", "depth", "double",
@@ -689,18 +703,7 @@ static char* Tokens[] =
     "xstaticgrey", "xgreyscale", "xstaticcolour", "xpseudocolour",
     "xtruecolour", "xdirectcolour", "borderless", "aux"
 };
-
-/* XXX why the heck do we use this table instead of strlen(Tokens[i])? */
-static int TokenLengths[] =
-{
-    5,       4,      3,     4,      6,        10,           5,       6,
-    5,       5,       3,     3,     4,      3,     9,           7,
-    6,        6,        7,         4,      8,          8,          7,
-    11,            10,           12,             12,
-    10,           12,
-    11,            10,           13,             13,
-    11,            13,              10,          3
-};
+#define NUM_TOKENS             (sizeof(Tokens) / sizeof(*Tokens))
 
 void FGAPIENTRY glutInitDisplayString( const char* displayMode )
 {
@@ -722,7 +725,7 @@ void FGAPIENTRY glutInitDisplayString( const char* displayMode )
         int i ;
         for ( i = 0; i < NUM_TOKENS; i++ )
         {
-            if ( strncmp ( token, Tokens[i], TokenLengths[i] ) == 0 ) break ;
+            if ( strcmp ( token, Tokens[i] ) == 0 ) break ;
         }
 
         switch ( i )