Joe Krahn\'s input (dials) device implementation.
[freeglut] / src / freeglut_init.c
index 89e4c43..13310f7 100644 (file)
@@ -60,7 +60,7 @@ SFG_State fgState = { { -1, -1, GL_FALSE },  /* Position */
                       GL_FALSE,              /* UseCurrentContext */
                       GL_FALSE,              /* GLDebugSwitch */
                       GL_FALSE,              /* XSyncSwitch */
-                      GL_TRUE,               /* KeyRepeat */
+                      GLUT_KEY_REPEAT_ON,    /* KeyRepeat */
                       0xffffffff,            /* Modifiers */
                       0,                     /* FPSInterval */
                       0,                     /* SwapCount */
@@ -82,7 +82,8 @@ SFG_State fgState = { { -1, -1, GL_FALSE },  /* Position */
                       GLUT_ACTION_EXIT,       /* ActionOnWindowClose */
                       GLUT_EXEC_STATE_INIT,   /* ExecState */
                       NULL,                   /* ProgramName */
-                      GL_FALSE                /* JoysticksInitialised */
+                      GL_FALSE,               /* JoysticksInitialised */
+                      GL_FALSE                /* InputDevsInitialised */
 };
 
 
@@ -202,6 +203,9 @@ static void fghInitialize( const char* displayName )
 #endif
 
     fgState.Initialised = GL_TRUE;
+
+    /* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */
+    fgInitialiseInputDevices();
 }
 
 /*
@@ -242,8 +246,12 @@ void fgDeinitialize( void )
 #if !TARGET_HOST_WINCE
     if ( fgState.JoysticksInitialised )
         fgJoystickClose( );
+
+    if ( fgState.InputDevsInitialised )
+        fgInputDeviceClose( );
 #endif /* !TARGET_HOST_WINCE */
     fgState.JoysticksInitialised = GL_FALSE;
+    fgState.InputDevsInitialised = GL_FALSE;
 
     fgState.Initialised = GL_FALSE;
 
@@ -265,7 +273,7 @@ void fgDeinitialize( void )
     fgState.ActionOnWindowClose = GLUT_ACTION_EXIT;
     fgState.ExecState           = GLUT_EXEC_STATE_INIT;
 
-    fgState.KeyRepeat       = GL_TRUE;
+    fgState.KeyRepeat       = GLUT_KEY_REPEAT_ON;
     fgState.Modifiers       = 0xffffffff;
 
     fgState.GameModeSize.X  = 640;
@@ -685,7 +693,6 @@ void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode )
 
 /* -- INIT DISPLAY STRING PARSING ------------------------------------------ */
 
-#define NUM_TOKENS             36
 static char* Tokens[] =
 {
     "alpha", "acca", "acc", "blue", "buffer", "conformant", "depth", "double",
@@ -696,6 +703,7 @@ static char* Tokens[] =
     "xstaticgrey", "xgreyscale", "xstaticcolour", "xpseudocolour",
     "xtruecolour", "xdirectcolour", "borderless", "aux"
 };
+#define NUM_TOKENS             (sizeof(Tokens) / sizeof(*Tokens))
 
 void FGAPIENTRY glutInitDisplayString( const char* displayMode )
 {