SFG_State fgState = { { -1, -1, GL_FALSE }, /* Position */
{ 300, 300, GL_TRUE }, /* Size */
GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH, /* DisplayMode */
- GL_FALSE, /* Initalized */
+ GL_FALSE, /* Initialised */
GL_FALSE, /* ForceDirectContext */
GL_TRUE, /* TryDirectContext */
GL_FALSE, /* ForceIconic */
GL_FALSE, /* GLDebugSwitch */
GL_FALSE, /* XSyncSwitch */
GL_TRUE, /* IgnoreKeyRepeat */
+ 0xffffffff, /* Modifiers */
0, /* FPSInterval */
0, /* SwapCount */
0, /* SwapTime */
16, /* GameModeDepth */
72, /* GameModeRefresh */
GLUT_ACTION_EXIT, /* ActionOnWindowClose */
- GLUT_EXEC_STATE_INIT /* ExecState */
+ GLUT_EXEC_STATE_INIT, /* ExecState */
+ NULL /* ProgramName */
};
/*
* Each of the windows should have its own device context...
*/
- wc.style = CS_OWNDC;
+ wc.style = CS_OWNDC /* | CS_DBLCLKS */;
wc.lpfnWndProc = fgWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
fgJoystickInit( 0 );
- fgState.Initalized = GL_TRUE;
+ fgState.Initialised = GL_TRUE;
}
/*
{
SFG_Timer *timer;
- if( !fgState.Initalized )
+ if( !fgState.Initialised )
{
fgWarning( "fgDeinitialize(): "
"no valid initialization has been performed" );
return;
}
- /* fgState.Initalized = GL_FALSE; */
+ /* fgState.Initialised = GL_FALSE; */
/*
* If there was a menu created, destroy the rendering context
fgDestroyStructure( );
- while( timer = ( SFG_Timer * )fgState.Timers.First )
+ while( (timer = ( SFG_Timer * )fgState.Timers.First) )
{
fgListRemove ( &fgState.Timers, &timer->Node );
free( timer );
fgJoystickClose( );
- fgState.Initalized = GL_FALSE;
+ fgState.Initialised = GL_FALSE;
fgState.Position.X = -1;
fgState.Position.Y = -1;
fgState.ExecState = GLUT_EXEC_STATE_INIT;
fgState.IgnoreKeyRepeat = GL_TRUE;
+ fgState.Modifiers = 0xffffffff;
fgState.GameModeSize.X = 640;
fgState.GameModeSize.Y = 480;
* Everything inside the following #ifndef is copied from the X sources.
*/
-#ifndef TARGET_HOST_UNIX_X11
+#if TARGET_HOST_WIN32
+
+/*
+
+Copyright 1985, 1986, 1987,1998 The Open Group
+
+Permission to use, copy, modify, distribute, and sell this software and its
+documentation for any purpose is hereby granted without fee, provided that
+the above copyright notice appear in all copies and that both that
+copyright notice and this permission notice appear in supporting
+documentation.
+
+The above copyright notice and this permission notice shall be included
+in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR
+OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of The Open Group shall
+not be used in advertising or otherwise to promote the sale, use or
+other dealings in this Software without prior written authorization
+from The Open Group.
+
+*/
#define NoValue 0x0000
#define XValue 0x0001
}
static int XParseGeometry (
- _Xconst char *string,
+ const char *string,
int *x,
int *y,
unsigned int *width, /* RETURN */
char* geometry = NULL;
int i, j, argc = *pargc;
+ if( fgState.Initialised )
+ fgError( "illegal glutInit() reinitialization attempt" );
+
if (pargc && *pargc && argv && *argv && **argv)
+ {
fgState.ProgramName = strdup (*argv);
- else
- fgState.ProgramName = strdup ("");
- if( !fgState.ProgramName )
- fgError ("Could not allocate space for the program's name.");
- if( fgState.Initalized )
- fgError( "illegal glutInit() reinitialization attemp" );
+ if( !fgState.ProgramName )
+ fgError ("Could not allocate space for the program's name.");
+ }
fgCreateStructure( );