#endif
{ NULL, NULL }, /* Timers */
NULL, /* IdleCallback */
+ FALSE, /* BuildingAMenu */
NULL, /* MenuStateCallback */
NULL, /* MenuStatusCallback */
{ 640, 480, TRUE }, /* GameModeSize */
}
/*
+ * If there was a menu created, destroy the rendering context
+ */
+ if ( fgStructure.MenuContext )
+ {
+ free ( fgStructure.MenuContext ) ;
+ fgStructure.MenuContext = NULL ;
+ }
+
+ /*
* Perform the freeglut structure deinitialization
*/
fgDestroyStructure();