#include "config.h"
#endif
-#include "../include/GL/freeglut.h"
+#include <GL/freeglut.h>
#include "freeglut_internal.h"
/*
{ 300, 300, GL_TRUE }, /* Size */
GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH, /* DisplayMode */
GL_FALSE, /* Initialised */
- GL_FALSE, /* ForceDirectContext */
- GL_TRUE, /* TryDirectContext */
+ GLUT_TRY_DIRECT_CONTEXT, /* DirectContext */
GL_FALSE, /* ForceIconic */
GL_FALSE, /* UseCurrentContext */
GL_FALSE, /* GLDebugSwitch */
GL_FALSE, /* XSyncSwitch */
- GL_TRUE, /* IgnoreKeyRepeat */
+ GL_TRUE, /* KeyRepeat */
0xffffffff, /* Modifiers */
0, /* FPSInterval */
0, /* SwapCount */
0, /* SwapTime */
-#if TARGET_HOST_WIN32
+#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
{ 0, GL_FALSE }, /* Time */
#else
{ { 0, 0 }, GL_FALSE },
fgDisplay.Connection = ConnectionNumber( fgDisplay.Display );
- /*
- * Create the window deletion atom
- */
+ /* Create the window deletion atom */
fgDisplay.DeleteWindow = XInternAtom(
fgDisplay.Display,
"WM_DELETE_WINDOW",
FALSE
);
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
WNDCLASS wc;
ATOM atom;
- /*
- * What we need to do is to initialize the fgDisplay global structure here.
- */
+ /* What we need to do is to initialize the fgDisplay global structure here. */
fgDisplay.Instance = GetModuleHandle( NULL );
- atom = GetClassInfo( fgDisplay.Instance, "FREEGLUT", &wc );
+ atom = GetClassInfo( fgDisplay.Instance, _T("FREEGLUT"), &wc );
+
if( atom == 0 )
{
ZeroMemory( &wc, sizeof(WNDCLASS) );
* XXX Old code had "| CS_DBCLCKS" commented out. Plans for the
* XXX future? Dead-end idea?
*/
- wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = fgWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = fgDisplay.Instance;
- wc.hIcon = LoadIcon( fgDisplay.Instance, "GLUT_ICON" );
+ wc.hIcon = LoadIcon( fgDisplay.Instance, _T("GLUT_ICON") );
+
+#if TARGET_HOST_WIN32
+ wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
if (!wc.hIcon)
wc.hIcon = LoadIcon( NULL, IDI_WINLOGO );
+#else /* TARGET_HOST_WINCE */
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+#endif
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
- wc.lpszClassName = "FREEGLUT";
+ wc.lpszClassName = _T("FREEGLUT");
- /*
- * Register the window class
- */
+ /* Register the window class */
atom = RegisterClass( &wc );
assert( atom );
}
- /*
- * The screen dimensions can be obtained via GetSystemMetrics() calls
- */
+ /* The screen dimensions can be obtained via GetSystemMetrics() calls */
fgDisplay.ScreenWidth = GetSystemMetrics( SM_CXSCREEN );
fgDisplay.ScreenHeight = GetSystemMetrics( SM_CYSCREEN );
#endif
+#if !TARGET_HOST_WINCE
fgJoystickInit( 0 );
fgJoystickInit( 1 );
+#endif /* !TARGET_HOST_WINCE */
fgState.Initialised = GL_TRUE;
}
/* fgState.Initialised = GL_FALSE; */
- /*
- * If there was a menu created, destroy the rendering context
- */
+ /* If there was a menu created, destroy the rendering context */
if( fgStructure.MenuContext )
{
free( fgStructure.MenuContext );
free( timer );
}
+#if !TARGET_HOST_WINCE
fgJoystickClose( );
+#endif /* !TARGET_HOST_WINCE */
fgState.Initialised = GL_FALSE;
fgState.DisplayMode = GLUT_RGBA | GLUT_SINGLE | GLUT_DEPTH;
- fgState.ForceDirectContext = GL_FALSE;
- fgState.TryDirectContext = GL_TRUE;
+ fgState.DirectContext = GLUT_TRY_DIRECT_CONTEXT;
fgState.ForceIconic = GL_FALSE;
fgState.UseCurrentContext = GL_FALSE;
fgState.GLDebugSwitch = GL_FALSE;
fgState.ActionOnWindowClose = GLUT_ACTION_EXIT;
fgState.ExecState = GLUT_EXEC_STATE_INIT;
- fgState.IgnoreKeyRepeat = GL_TRUE;
+ fgState.KeyRepeat = GL_FALSE;
fgState.Modifiers = 0xffffffff;
fgState.GameModeSize.X = 640;
free( fgState.ProgramName );
fgState.ProgramName = NULL;
}
-
+
#if TARGET_HOST_UNIX_X11
* Everything inside the following #ifndef is copied from the X sources.
*/
-#if TARGET_HOST_WIN32
+#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
/*
* It returns a bitmask that indicates which of the four values
* were actually found in the string. For each value found,
* the corresponding argument is updated; for each value
- * not found, the corresponding argument is left unchanged.
+ * not found, the corresponding argument is left unchanged.
*/
static int
{
register int Result = 0;
int Sign = 1;
-
+
if (*string == '+')
string++;
else if (*string == '-')
strind = (char *)string;
if (*strind != '+' && *strind != '-' && *strind != 'x') {
tempWidth = ReadInteger(strind, &nextCharacter);
- if (strind == nextCharacter)
+ if (strind == nextCharacter)
return 0;
strind = nextCharacter;
mask |= WidthValue;
fgElapsedTime( );
/* check if GLUT_FPS env var is set */
+#if !TARGET_HOST_WINCE
{
const char *fps = getenv( "GLUT_FPS" );
if( fps )
{
int interval;
sscanf( fps, "%d", &interval );
-
+
if( interval <= 0 )
fgState.FPSInterval = 5000; /* 5000 millisecond default */
else
}
else if( strcmp( argv[ i ], "-direct" ) == 0)
{
- if( ! fgState.TryDirectContext )
+ if( fgState.DirectContext == GLUT_FORCE_INDIRECT_CONTEXT )
fgError( "parameters ambiguity, -direct and -indirect "
"cannot be both specified" );
- fgState.ForceDirectContext = GL_TRUE;
+ fgState.DirectContext = GLUT_FORCE_DIRECT_CONTEXT;
argv[ i ] = NULL;
( *pargc )--;
}
else if( strcmp( argv[ i ], "-indirect" ) == 0 )
{
- if( fgState.ForceDirectContext )
+ if( fgState.DirectContext == GLUT_FORCE_DIRECT_CONTEXT )
fgError( "parameters ambiguity, -direct and -indirect "
"cannot be both specified" );
- fgState.TryDirectContext = GL_FALSE;
+ fgState.DirectContext = GLUT_FORCE_INDIRECT_CONTEXT;
argv[ i ] = NULL;
(*pargc)--;
}
}
}
+#endif /* TARGET_HOST_WINCE */
+
/*
* Have the display created now. If there wasn't a "-display"
* in the program arguments, we will use the DISPLAY environment
*/
void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode )
{
- /*
- * We will make use of this value when creating a new OpenGL context...
- */
+ /* We will make use of this value when creating a new OpenGL context... */
fgState.DisplayMode = displayMode;
}
token = strtok ( buffer, " \t" );
while ( token )
{
- /*
- * Process this token
- */
+ /* Process this token */
int i ;
for ( i = 0; i < NUM_TOKENS; i++ )
{
free ( buffer );
- /*
- * We will make use of this value when creating a new OpenGL context...
- */
+ /* We will make use of this value when creating a new OpenGL context... */
fgState.DisplayMode = glut_state_flag;
}