GL_FALSE, /* UseCurrentContext */
GL_FALSE, /* GLDebugSwitch */
GL_FALSE, /* XSyncSwitch */
- GL_FALSE, /* IgnoreKeyRepeat */
+ GL_TRUE, /* KeyRepeat */
0xffffffff, /* Modifiers */
0, /* FPSInterval */
0, /* SwapCount */
0, /* SwapTime */
-#if TARGET_HOST_WIN32
+#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
{ 0, GL_FALSE }, /* Time */
#else
{ { 0, 0 }, GL_FALSE },
FALSE
);
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
WNDCLASS wc;
ATOM atom;
*/
fgDisplay.Instance = GetModuleHandle( NULL );
- atom = GetClassInfo( fgDisplay.Instance, "FREEGLUT", &wc );
+ atom = GetClassInfo( fgDisplay.Instance, _T("FREEGLUT"), &wc );
+
if( atom == 0 )
{
ZeroMemory( &wc, sizeof(WNDCLASS) );
* XXX Old code had "| CS_DBCLCKS" commented out. Plans for the
* XXX future? Dead-end idea?
*/
- wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = fgWindowProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = fgDisplay.Instance;
- wc.hIcon = LoadIcon( fgDisplay.Instance, "GLUT_ICON" );
+ wc.hIcon = LoadIcon( fgDisplay.Instance, _T("GLUT_ICON") );
+
+#if TARGET_HOST_WIN32
+ wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW;
if (!wc.hIcon)
wc.hIcon = LoadIcon( NULL, IDI_WINLOGO );
+#else //TARGET_HOST_WINCE
+ wc.style = CS_HREDRAW | CS_VREDRAW;
+#endif
wc.hCursor = LoadCursor( NULL, IDC_ARROW );
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
- wc.lpszClassName = "FREEGLUT";
+ wc.lpszClassName = _T("FREEGLUT");
/*
* Register the window class
#endif
+#if !TARGET_HOST_WINCE
fgJoystickInit( 0 );
fgJoystickInit( 1 );
+#endif //!TARGET_HOST_WINCE
fgState.Initialised = GL_TRUE;
}
free( timer );
}
+#if !TARGET_HOST_WINCE
fgJoystickClose( );
+#endif //!TARGET_HOST_WINCE
fgState.Initialised = GL_FALSE;
fgState.ActionOnWindowClose = GLUT_ACTION_EXIT;
fgState.ExecState = GLUT_EXEC_STATE_INIT;
- fgState.IgnoreKeyRepeat = GL_TRUE;
+ fgState.KeyRepeat = GL_FALSE;
fgState.Modifiers = 0xffffffff;
fgState.GameModeSize.X = 640;
* Everything inside the following #ifndef is copied from the X sources.
*/
-#if TARGET_HOST_WIN32
+#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
/*
fgElapsedTime( );
/* check if GLUT_FPS env var is set */
+#if !TARGET_HOST_WINCE
{
const char *fps = getenv( "GLUT_FPS" );
if( fps )
}
}
+#endif //TARGET_HOST_WINCE
+
/*
* Have the display created now. If there wasn't a "-display"
* in the program arguments, we will use the DISPLAY environment