4, /* SampleNumber */
1, /* MajorVersion */
0, /* MajorVersion */
- 0 /* ContextFlags */
+ 0, /* ContextFlags */
+ 0 /* ContextProfile */
};
fgState.MajorVersion = 1;
fgState.MinorVersion = 0;
fgState.ContextFlags = 0;
+ fgState.ContextProfile = 0;
fgState.Initialised = GL_FALSE;
fgState.ContextFlags = flags;
}
+void FGAPIENTRY glutInitContextProfile( int profile )
+{
+ /* We will make use of this value when creating a new OpenGL context... */
+ fgState.ContextProfile = profile;
+}
+
/*** END OF FILE ***/