GL_FALSE, /* UseCurrentContext */
GL_FALSE, /* GLDebugSwitch */
GL_FALSE, /* XSyncSwitch */
- GL_FALSE, /* IgnoreKeyRepeat */
+ GL_TRUE, /* KeyRepeat */
0xffffffff, /* Modifiers */
0, /* FPSInterval */
0, /* SwapCount */
fgState.ActionOnWindowClose = GLUT_ACTION_EXIT;
fgState.ExecState = GLUT_EXEC_STATE_INIT;
- fgState.IgnoreKeyRepeat = GL_TRUE;
+ fgState.KeyRepeat = GL_FALSE;
fgState.Modifiers = 0xffffffff;
fgState.GameModeSize.X = 640;