GL_FALSE, /* GLDebugSwitch */
GL_FALSE, /* XSyncSwitch */
GLUT_KEY_REPEAT_ON, /* KeyRepeat */
- 0xffffffff, /* Modifiers */
+ INVALID_MODIFIERS, /* Modifiers */
0, /* FPSInterval */
0, /* SwapCount */
0, /* SwapTime */
fgState.ExecState = GLUT_EXEC_STATE_INIT;
fgState.KeyRepeat = GLUT_KEY_REPEAT_ON;
- fgState.Modifiers = 0xffffffff;
+ fgState.Modifiers = INVALID_MODIFIERS;
fgState.GameModeSize.X = 640;
fgState.GameModeSize.Y = 480;