#endif
fgState.Initialised = GL_TRUE;
+ atexit(fgDeinitialize);
/* InputDevice uses GlutTimerFunc(), so fgState.Initialised must be TRUE */
fgInitialiseInputDevices();
if( !fgState.Initialised )
{
- fgWarning( "fgDeinitialize(): "
- "no valid initialization has been performed" );
return;
}