0, /* FPSInterval */
0, /* SwapCount */
0, /* SwapTime */
-#ifdef TARGET_HOST_WIN32
+#if TARGET_HOST_WIN32
{ 0, FALSE }, /* Time */
#else
{ { 0, 0 }, FALSE },
/*
* Delete all the timers and their storage list
*/
- while ( (timer = fgState.Timers.First) != NULL )
+ while ( (timer = (SFG_Timer *)fgState.Timers.First) != NULL )
{
fgListRemove ( &fgState.Timers, &timer->Node ) ;
free ( timer ) ;
*/
char *token ;
int len = strlen ( displayMode ) ;
- char *buffer = malloc ( (len+1) * sizeof(char) ) ;
+ char *buffer = (char *)malloc ( (len+1) * sizeof(char) ) ;
memcpy ( buffer, displayMode, len ) ;
buffer[len] = '\0' ;