GLboolean GLDebugSwitch; /* OpenGL state debugging switch */
GLboolean XSyncSwitch; /* X11 sync protocol switch */
- GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */
+ int KeyRepeat; /* Global key repeat mode. */
int Modifiers; /* Current ALT/SHIFT/CTRL state */
GLuint FPSInterval; /* Interval between FPS printfs */
int Cursor; /* The currently selected cursor */
long JoystickPollRate; /* The joystick polling rate */
- long JoystickLastPoll; /* When the last poll has happened */
+ long JoystickLastPoll; /* When the last poll happened */
int MouseX, MouseY; /* The most recent mouse position */
+ GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */
+ GLboolean KeyRepeating; /* Currently in repeat mode */
+
GLboolean IsGameMode; /* Is this the game mode window? */
GLboolean NeedToResize; /* Do we need to resize the window? */
GLboolean IsOffscreen; /* Tags a `window' as on/offscreen. */