GLboolean Use; /* ...and a single boolean. */
};
-/* A helper structure holding a timeval and a boolean */
-typedef struct tagSFG_Time SFG_Time;
-struct tagSFG_Time
-{
-#if TARGET_HOST_MS_WINDOWS
- DWORD Value;
-#else
- struct timeval Value;
-#endif
- GLboolean Set;
-};
-
/*
* An enumeration containing the state of the GLUT execution:
* initializing, running, or stopping
GLuint SwapCount; /* Count of glutSwapBuffer calls */
GLuint SwapTime; /* Time of last SwapBuffers */
- SFG_Time Time; /* Time that glutInit was called */
+ unsigned long Time; /* Time that glutInit was called */
SFG_List Timers; /* The freeglut timer hooks */
SFG_List FreeTimers; /* The unused timer hooks */
SFG_WindowContextType Context; /* The window's OpenGL/WGL context */
#if TARGET_HOST_POSIX_X11
- XVisualInfo* VisualInfo; /* The window's visual information */
+ GLXFBConfig* FBConfig; /* The window's FBConfig */
#elif TARGET_HOST_MS_WINDOWS
HDC Device; /* The window's device context */
#endif
GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */
GLboolean KeyRepeating; /* Currently in repeat mode */
- GLboolean IsGameMode; /* Is this the game mode window? */
GLboolean NeedToResize; /* Do we need to resize the window? */
};
typedef struct tagSFG_MenuContext SFG_MenuContext;
struct tagSFG_MenuContext
{
-#if TARGET_HOST_POSIX_X11
- XVisualInfo* MVisualInfo; /* The window's visual information */
-#endif
-
SFG_WindowContextType MContext; /* The menu window's WGL context */
};
/* A helper function to check if a display mode is possible to use */
#if TARGET_HOST_POSIX_X11
-XVisualInfo* fgChooseVisual( void );
+GLXFBConfig* fgChooseFBConfig( void );
#endif
/* The window procedure for Win32 events handling */
* Defined in freeglut_structure.c, freeglut_window.c.
*/
SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
- int x, int y, int w, int h,
+ GLboolean positionUse, int x, int y,
+ GLboolean sizeUse, int w, int h,
GLboolean gameMode, GLboolean isMenu );
void fgSetWindow ( SFG_Window *window );
void fgOpenWindow( SFG_Window* window, const char* title,
- int x, int y, int w, int h, GLboolean gameMode,
- GLboolean isSubWindow );
+ GLboolean positionUse, int x, int y,
+ GLboolean sizeUse, int w, int h,
+ GLboolean gameMode, GLboolean isSubWindow );
void fgCloseWindow( SFG_Window* window );
void fgAddToWindowDestroyList ( SFG_Window* window );
void fgCloseWindows ();
/* Elapsed time as per glutGet(GLUT_ELAPSED_TIME). */
long fgElapsedTime( void );
+/* System time in milliseconds */
+long unsigned fgSystemTime(void);
+
/* List functions */
void fgListInit(SFG_List *list);
void fgListAppend(SFG_List *list, SFG_Node *node);