#include <windowsx.h>
#include <mmsystem.h>
#include <TCHAR.H>
+
+/* TODO: MinGW is lacking a prototype, this should better be handled via autoconf! */
+#ifndef ChangeDisplaySettingsEx
+LONG WINAPI ChangeDisplaySettingsExA(LPCSTR,LPDEVMODEA,HWND,DWORD,LPVOID);
+LONG WINAPI ChangeDisplaySettingsExW(LPCWSTR,LPDEVMODEW,HWND,DWORD,LPVOID);
+#ifdef UNICODE
+#define ChangeDisplaySettingsEx ChangeDisplaySettingsExW
+#else
+#define ChangeDisplaySettingsEx ChangeDisplaySettingsExA
+#endif
+#endif
#endif
#if defined(_MSC_VER)
# define FALSE 0
#endif
+#define INVALID_MODIFIERS 0xffffffff
+
/* -- GLOBAL TYPE DEFINITIONS ---------------------------------------------- */
/* Freeglut callbacks type definitions */
struct tagSFG_MenuContext
{
#if TARGET_HOST_UNIX_X11
- XVisualInfo* VisualInfo; /* The window's visual information */
+ XVisualInfo* MVisualInfo; /* The window's visual information */
#endif
- SFG_WindowContextType Context; /* The menu window's WGL context */
+ SFG_WindowContextType MContext; /* The menu window's WGL context */
};
/* This structure describes a menu */
void fgJoystickClose( void );
void fgJoystickPollWindow( SFG_Window* window );
-/* More joystick functions. Should these go into the API? */
-int glutJoystickGetNumAxes( int ident );
-int glutJoystickGetNumButtons( int ident );
-int glutJoystickNotWorking( int ident );
-
-/* InputDevice Init/Fini */
+/* InputDevice Initialisation and Closure */
int fgInputDeviceDetect( void );
void fgInitialiseInputDevices( void );
void fgInputDeviceClose( void );