#if TARGET_HOST_UNIX_X11
XVisualInfo* VisualInfo; /* The window's visual information */
+ Pixmap Pixmap; /* Used for offscreen rendering */
+ //GLXPixmap GLXPixMap; /* Used for offscreen rendering */
#elif TARGET_HOST_WIN32
HDC Device; /* The window's device context */
#endif
int MouseX, MouseY; /* The most recent mouse position */
GLboolean IsGameMode; /* Is this the game mode window? */
-
GLboolean NeedToResize; /* Do we need to resize the window? */
+ GLboolean IsOffscreen; /* Tags a `window' as on/offscreen. */
};