Stylistic change only (added "do { ... } while( 0 )" around multi-statement macros)
[freeglut] / src / freeglut_internal.h
index af9fb2d..4004590 100644 (file)
 #ifndef  FREEGLUT_INTERNAL_H
 #define  FREEGLUT_INTERNAL_H
 
+#if HAVE_CONFIG_H
+#    include "config.h"
+#endif
+
 /* XXX Update these for each release! */
 #define  VERSION_MAJOR 2
 #define  VERSION_MINOR 2
 #include <string.h>
 #include <math.h>
 #include <stdlib.h>
-#include <stdarg.h>
-#if TARGET_HOST_UNIX_X11
-#include <unistd.h>
-#include <sys/time.h>
+#if HAVE_SYS_TYPES_H
+#    include <sys/types.h>
+#endif
+#if HAVE_UNISTD_H
+#    include <unistd.h>
+#endif
+#if TIME_WITH_SYS_TIME
+#    include <sys/time.h>
+#    include <time.h>
+#else
+#    if HAVE_SYS_TIME_H
+#        include <sys/time.h>
+#    else
+#        include <time.h>
+#    endif
 #endif
 
 /* The system-dependant include files should go here: */
@@ -366,7 +381,7 @@ do                                                             \
 {                                                              \
     if( FETCH_WCB( window, cbname ) != func )                  \
         (((window).CallBacks[CB_ ## cbname]) = (void *) func); \
-} while( 0 )                                                   \
+} while( 0 )
 
 /*
  * FETCH_WCB() is used as:
@@ -777,8 +792,8 @@ SFG_Menu* fgMenuByID( int menuID );
  * of the menu user interface handling code...
  */
 void fgActivateMenu( SFG_Window* window, int button );
-void fgExecuteMenuCallback( SFG_Menu* menu );
-GLboolean fgCheckActiveMenu ( SFG_Window *window, SFG_Menu *menu );
+GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed,
+                              int mouse_x, int mouse_y );
 void fgDeactivateMenu( SFG_Window *window );
 void fgDeactivateSubMenu( SFG_MenuEntry *menuEntry );