SFG_MenuEntry *ActiveEntry; /* Currently active entry in the menu */
SFG_Window *Window; /* Window for menu */
- SFG_Window *ParentWindow; /* Window in which the menu is defined */
+ SFG_Window *ParentWindow; /* Window in which the menu is invoked */
};
/* This is a menu entry */
int glutJoystickGetNumButtons( int ident );
int glutJoystickNotWorking( int ident );
+/* Setting the cursor for a given window */
+void fgSetCursor ( SFG_Window *window, int cursorID );
+
/*
* Helper function to enumerate through all registered windows
* and one to enumerate all of a window's subwindows...
* The menu activation and deactivation the code. This is the meat
* of the menu user interface handling code...
*/
-void fgActivateMenu( SFG_Window* window, int button );
GLboolean fgCheckActiveMenu ( SFG_Window *window, int button, GLboolean pressed,
int mouse_x, int mouse_y );
void fgDeactivateMenu( SFG_Window *window );
-void fgDeactivateSubMenu( SFG_MenuEntry *menuEntry );
/*
* This function gets called just before the buffers swap, so that
*/
void fgDisplayMenu( void );
-/*
- * Display the mouse cursor using OpenGL calls. The function
- * is defined in freeglut_cursor.c file.
- */
-void fgDisplayCursor( void );
-
/* Elapsed time as per glutGet(GLUT_ELAPSED_TIME). */
long fgElapsedTime( void );