typedef struct tagSFG_Structure SFG_Structure;
struct tagSFG_Structure
{
- SFG_List Windows; /* The global windows list */
- SFG_List Menus; /* The global menus list */
+ SFG_List Windows; /* The global windows list */
+ SFG_List Menus; /* The global menus list */
SFG_List WindowsToDestroy;
- SFG_Window* CurrentWindow; /* The currently set window */
- SFG_Menu* CurrentMenu; /* Same, but menu... */
+ SFG_Window* CurrentWindow; /* The currently set window */
+ SFG_Menu* CurrentMenu; /* Same, but menu... */
- SFG_MenuContext* MenuContext; /* OpenGL rendering context for menus */
+ SFG_MenuContext* MenuContext; /* OpenGL rendering context for menus */
- SFG_Window* GameMode; /* The game mode window */
+ SFG_Window* GameModeWindow; /* The game mode window */
- int WindowID; /* The new current window ID */
- int MenuID; /* The new current menu ID */
+ int WindowID; /* The new current window ID */
+ int MenuID; /* The new current menu ID */
};
/*