#ifndef FREEGLUT_INTERNAL_H
#define FREEGLUT_INTERNAL_H
-#if HAVE_CONFIG_H
+#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
/* XXX Update these for each release! */
#define VERSION_MAJOR 2
-#define VERSION_MINOR 4
+#define VERSION_MINOR 7
#define VERSION_PATCH 0
-/* Freeglut is meant to be available under all Unix/X11 and Win32 platforms. */
-#if defined(_WIN32_WCE)
-# define TARGET_HOST_UNIX_X11 0
-# define TARGET_HOST_WIN32 0
-# define TARGET_HOST_WINCE 1
-#elif defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__)
-# define TARGET_HOST_UNIX_X11 0
-# define TARGET_HOST_WIN32 1
-# define TARGET_HOST_WINCE 0
+/* Freeglut is intended to function under all Unix/X11 and Win32 platforms. */
+/* XXX: Don't all MS-Windows compilers (except Cygwin) have _WIN32 defined?
+ * XXX: If so, remove the first set of defined()'s below.
+ */
+#if !defined(TARGET_HOST_POSIX_X11) && !defined(TARGET_HOST_MS_WINDOWS) && !defined(TARGET_HOST_MAC_OSX) && !defined(TARGET_HOST_SOLARIS)
+#if defined(_MSC_VER) || defined(__WATCOMC__) || defined(__MINGW32__) \
+ || defined(_WIN32) || defined(_WIN32_WCE) \
+ || ( defined(__CYGWIN__) && defined(X_DISPLAY_MISSING) )
+# define TARGET_HOST_MS_WINDOWS 1
+
+#elif defined(__posix__) || defined(__unix__) || defined(__linux__) || defined(__sun)
+# define TARGET_HOST_POSIX_X11 1
+
+#elif defined(__APPLE__)
+/* This is a placeholder until we get native OSX support ironed out -- JFF 11/18/09 */
+# define TARGET_HOST_POSIX_X11 1
+/* # define TARGET_HOST_MAC_OSX 1 */
+
#else
-# define TARGET_HOST_UNIX_X11 1
-# define TARGET_HOST_WIN32 0
-# define TARGET_HOST_WINCE 0
+# error "Unrecognized target host!"
+
+#endif
#endif
-#define FREEGLUT_MAX_MENUS 3
+/* Detect both SunPro and gcc compilers on Sun Solaris */
+#if defined (__SVR4) && defined (__sun)
+# define TARGET_HOST_SOLARIS 1
+#endif
-/* Somehow all Win32 include headers depend on this one: */
-#if TARGET_HOST_WIN32
-#include <windows.h>
-#include <windowsx.h>
-#include <mmsystem.h>
-#include <TCHAR.H>
+#ifndef TARGET_HOST_MS_WINDOWS
+# define TARGET_HOST_MS_WINDOWS 0
+#endif
-/* TODO: MinGW is lacking a prototype, this should better be handled via autoconf! */
-#ifndef ChangeDisplaySettingsEx
-LONG WINAPI ChangeDisplaySettingsExA(LPCSTR,LPDEVMODEA,HWND,DWORD,LPVOID);
-LONG WINAPI ChangeDisplaySettingsExW(LPCWSTR,LPDEVMODEW,HWND,DWORD,LPVOID);
-#ifdef UNICODE
-#define ChangeDisplaySettingsEx ChangeDisplaySettingsExW
-#else
-#define ChangeDisplaySettingsEx ChangeDisplaySettingsExA
+#ifndef TARGET_HOST_POSIX_X11
+# define TARGET_HOST_POSIX_X11 0
#endif
+
+#ifndef TARGET_HOST_MAC_OSX
+# define TARGET_HOST_MAC_OSX 0
#endif
+
+#ifndef TARGET_HOST_SOLARIS
+# define TARGET_HOST_SOLARIS 0
#endif
-#if defined(_MSC_VER)
-#define strdup _strdup
+/* -- FIXED CONFIGURATION LIMITS ------------------------------------------- */
+
+#define FREEGLUT_MAX_MENUS 3
+
+/* -- PLATFORM-SPECIFIC INCLUDES ------------------------------------------- */
+
+/* All Win32 headers depend on the huge windows.h recursive include.
+ * Note: Lower-case header names are used, for best cross-platform
+ * compatibility.
+ */
+#if TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE)
+# include <windows.h>
+# include <windowsx.h>
+# include <mmsystem.h>
+/* CYGWIN does not have tchar.h, but has TEXT(x), defined in winnt.h. */
+# ifndef __CYGWIN__
+# include <tchar.h>
+# else
+# define _TEXT(x) TEXT(x)
+# define _T(x) TEXT(x)
+# endif
+
+#elif TARGET_HOST_POSIX_X11
+# include <GL/glx.h>
+# include <X11/Xlib.h>
+# include <X11/Xatom.h>
+# include <X11/keysym.h>
+# include <X11/extensions/XInput.h>
+# ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
+# include <X11/extensions/xf86vmode.h>
+# endif
+# ifdef HAVE_X11_EXTENSIONS_XRANDR_H
+# include <X11/extensions/Xrandr.h>
+# endif
+/* If GLX is too old, we will fail during runtime when multisampling
+ is requested, but at least freeglut compiles. */
+# ifndef GLX_SAMPLE_BUFFERS
+# define GLX_SAMPLE_BUFFERS 0x80A8
+# endif
+# ifndef GLX_SAMPLES
+# define GLX_SAMPLES 0x80A9
+# endif
+
#endif
-/* Those files should be available on every platform. */
-#include <GL/gl.h>
-#include <GL/glu.h>
+/* These files should be available on every platform. */
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <stdlib.h>
-#if HAVE_SYS_TYPES_H
+#include <stdarg.h>
+
+/* These are included based on autoconf directives. */
+#ifdef HAVE_SYS_TYPES_H
# include <sys/types.h>
#endif
-#if HAVE_UNISTD_H
+#ifdef HAVE_UNISTD_H
# include <unistd.h>
#endif
-#if TIME_WITH_SYS_TIME
+#ifdef TIME_WITH_SYS_TIME
# include <sys/time.h>
# include <time.h>
+#elif defined(HAVE_SYS_TIME_H)
+# include <sys/time.h>
#else
-# if HAVE_SYS_TIME_H
-# include <sys/time.h>
-# else
-# include <time.h>
+# include <time.h>
+#endif
+
+/* -- AUTOCONF HACKS --------------------------------------------------------*/
+
+/* XXX: Update autoconf to avoid these.
+ * XXX: Are non-POSIX platforms intended not to use autoconf?
+ * If so, perhaps there should be a config_guess.h for them. Alternatively,
+ * config guesses could be placed above, just after the config.h exclusion.
+ */
+#if defined(__FreeBSD__) || defined(__NetBSD__)
+# define HAVE_USB_JS 1
+# if defined(__NetBSD__) || ( defined(__FreeBSD__) && __FreeBSD_version >= 500000)
+# define HAVE_USBHID_H 1
# endif
#endif
-/* The system-dependant include files should go here: */
-#if TARGET_HOST_UNIX_X11
- #include <GL/glx.h>
- #include <X11/Xlib.h>
- #include <X11/Xatom.h>
- #include <X11/keysym.h>
+#if TARGET_HOST_MS_WINDOWS
+# define HAVE_VFPRINTF 1
+#endif
- #ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
- #include <X11/extensions/xf86vmode.h>
- #endif
+/* MinGW may lack a prototype for ChangeDisplaySettingsEx() (depending on the version?) */
+#if TARGET_HOST_MS_WINDOWS && !defined(ChangeDisplaySettingsEx)
+LONG WINAPI ChangeDisplaySettingsExA(LPCSTR,LPDEVMODEA,HWND,DWORD,LPVOID);
+LONG WINAPI ChangeDisplaySettingsExW(LPCWSTR,LPDEVMODEW,HWND,DWORD,LPVOID);
+# ifdef UNICODE
+# define ChangeDisplaySettingsEx ChangeDisplaySettingsExW
+# else
+# define ChangeDisplaySettingsEx ChangeDisplaySettingsExA
+# endif
#endif
-/* Microsoft VisualC++ 5.0's <math.h> does not define the PI */
+#if defined(_MSC_VER) || defined(__WATCOMC__)
+/* strdup() is non-standard, for all but POSIX-2001 */
+#define strdup _strdup
+#endif
+
+/* M_PI is non-standard (defined by BSD, not ISO-C) */
#ifndef M_PI
# define M_PI 3.14159265358979323846
#endif
-#ifndef TRUE
-# define TRUE 1
+#ifdef HAVE_STDBOOL_H
+# include <stdbool.h>
+# ifndef TRUE
+# define TRUE true
+# endif
+# ifndef FALSE
+# define FALSE false
+# endif
+#else
+# ifndef TRUE
+# define TRUE 1
+# endif
+# ifndef FALSE
+# define FALSE 0
+# endif
#endif
-#ifndef FALSE
-# define FALSE 0
-#endif
+/* General defines */
#define INVALID_MODIFIERS 0xffffffff
typedef void (* FGCBTabletButton )( int, int, int, int );
typedef void (* FGCBDestroy )( void );
+typedef void (* FGCBMultiEntry )( int, int );
+typedef void (* FGCBMultiButton )( int, int, int, int, int );
+typedef void (* FGCBMultiMotion )( int, int, int );
+typedef void (* FGCBMultiPassive )( int, int, int );
+
/* The global callbacks type definitions */
typedef void (* FGCBIdle )( void );
typedef void (* FGCBTimer )( int );
/* The callback used when creating/using menus */
typedef void (* FGCBMenu )( int );
+/* The FreeGLUT error/warning handler type definition */
+typedef void (* FGError ) ( const char *fmt, va_list ap);
+typedef void (* FGWarning ) ( const char *fmt, va_list ap);
+
/* A list structure */
typedef struct tagSFG_List SFG_List;
GLboolean Use; /* ...and a single boolean. */
};
-/* A helper structure holding a timeval and a boolean */
-typedef struct tagSFG_Time SFG_Time;
-struct tagSFG_Time
-{
-#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
- DWORD Value;
-#else
- struct timeval Value;
-#endif
- GLboolean Set;
-};
-
/*
* An enumeration containing the state of the GLUT execution:
* initializing, running, or stopping
GLuint SwapCount; /* Count of glutSwapBuffer calls */
GLuint SwapTime; /* Time of last SwapBuffers */
- SFG_Time Time; /* Time that glutInit was called */
+ unsigned long Time; /* Time that glutInit was called */
SFG_List Timers; /* The freeglut timer hooks */
SFG_List FreeTimers; /* The unused timer hooks */
fgExecutionState ExecState; /* Used for GLUT termination */
char *ProgramName; /* Name of the invoking program */
GLboolean JoysticksInitialised; /* Only initialize if application calls for them */
+ int NumActiveJoysticks; /* Number of active joysticks -- if zero, don't poll joysticks */
GLboolean InputDevsInitialised; /* Only initialize if application calls for them */
+
+ int AuxiliaryBufferNumber; /* Number of auxiliary buffers */
+ int SampleNumber; /* Number of samples per pixel */
+
+ int MajorVersion; /* Major OpenGL context version */
+ int MinorVersion; /* Minor OpenGL context version */
+ int ContextFlags; /* OpenGL context flags */
+ int ContextProfile; /* OpenGL context profile */
+ FGError ErrorFunc; /* User defined error handler */
+ FGWarning WarningFunc; /* User defined warning handler */
};
/* The structure used by display initialization in freeglut_init.c */
typedef struct tagSFG_Display SFG_Display;
struct tagSFG_Display
{
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
Display* Display; /* The display we are being run in. */
int Screen; /* The screen we are about to use. */
Window RootWindow; /* The screen's root window. */
int Connection; /* The display's connection number */
Atom DeleteWindow; /* The window deletion atom */
+ Atom State; /* The state atom */
+ Atom StateFullScreen; /* The full screen atom */
-#ifdef X_XF86VidModeGetModeLine
+#ifdef HAVE_X11_EXTENSIONS_XRANDR_H
+ int prev_xsz, prev_ysz;
+ int prev_refresh;
+ int prev_size_valid;
+#endif /* HAVE_X11_EXTENSIONS_XRANDR_H */
+
+#ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
/*
* XF86VidMode may be compilable even if it fails at runtime. Therefore,
* the validity of the VidMode has to be tracked
int DisplayPointerX; /* saved X location of the pointer */
int DisplayPointerY; /* saved Y location of the pointer */
-#endif
+#endif /* HAVE_X11_EXTENSIONS_XF86VMODE_H */
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
HINSTANCE Instance; /* The application's instance */
DEVMODE DisplayMode; /* Desktop's display settings */
+ char *DisplayName; /* Display name for multi display support*/
#endif
* Make "freeglut" window handle and context types so that we don't need so
* much conditionally-compiled code later in the library.
*/
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
typedef Window SFG_WindowHandleType ;
typedef GLXContext SFG_WindowContextType ;
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
typedef HWND SFG_WindowHandleType ;
typedef HGLRC SFG_WindowContextType ;
SFG_WindowHandleType Handle; /* The window's handle */
SFG_WindowContextType Context; /* The window's OpenGL/WGL context */
-#if TARGET_HOST_UNIX_X11
- XVisualInfo* VisualInfo; /* The window's visual information */
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#if TARGET_HOST_POSIX_X11
+ GLXFBConfig* FBConfig; /* The window's FBConfig */
+#elif TARGET_HOST_MS_WINDOWS
HDC Device; /* The window's device context */
#endif
GLboolean IgnoreKeyRepeat; /* Whether to ignore key repeat. */
GLboolean KeyRepeating; /* Currently in repeat mode */
- GLboolean IsGameMode; /* Is this the game mode window? */
GLboolean NeedToResize; /* Do we need to resize the window? */
+
+ GLboolean IsFullscreen; /* is the window fullscreen? */
};
* current window.
*
*/
-#if TARGET_HOST_WIN32
+#if TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE) /* FIXME: also WinCE? */
#define INVOKE_WCB(window,cbname,arg_list) \
do \
{ \
CB_Joystick,
CB_Destroy,
+ /* MPX-related */
+ CB_MultiEntry,
+ CB_MultiButton,
+ CB_MultiMotion,
+ CB_MultiPassive,
+
/* Presently ignored */
CB_Select,
CB_OverlayDisplay,
- CB_SpaceMotion,
- CB_SpaceRotation,
- CB_SpaceButton,
+ CB_SpaceMotion, /* presently implemented only on UNIX/X11 */
+ CB_SpaceRotation, /* presently implemented only on UNIX/X11 */
+ CB_SpaceButton, /* presently implemented only on UNIX/X11 */
CB_Dials,
CB_ButtonBox,
CB_TabletMotion,
typedef struct tagSFG_MenuContext SFG_MenuContext;
struct tagSFG_MenuContext
{
-#if TARGET_HOST_UNIX_X11
- XVisualInfo* VisualInfo; /* The window's visual information */
-#endif
-
- SFG_WindowContextType Context; /* The menu window's WGL context */
+ SFG_WindowContextType MContext; /* The menu window's WGL context */
};
/* This structure describes a menu */
typedef struct tagSFG_Structure SFG_Structure;
struct tagSFG_Structure
{
- SFG_List Windows; /* The global windows list */
- SFG_List Menus; /* The global menus list */
+ SFG_List Windows; /* The global windows list */
+ SFG_List Menus; /* The global menus list */
SFG_List WindowsToDestroy;
- SFG_Window* CurrentWindow; /* The currently set window */
- SFG_Menu* CurrentMenu; /* Same, but menu... */
+ SFG_Window* CurrentWindow; /* The currently set window */
+ SFG_Menu* CurrentMenu; /* Same, but menu... */
- SFG_MenuContext* MenuContext; /* OpenGL rendering context for menus */
+ SFG_MenuContext* MenuContext; /* OpenGL rendering context for menus */
- SFG_Window* GameMode; /* The game mode window */
+ SFG_Window* GameModeWindow; /* The game mode window */
- int WindowID; /* The new current window ID */
- int MenuID; /* The new current menu ID */
+ int WindowID; /* The new current window ID */
+ int MenuID; /* The new current menu ID */
};
/*
* A call to those macros assures us that there is a current
* window set, respectively:
*/
-#define FREEGLUT_EXIT_IF_NO_WINDOW( string ) \
- if ( ! fgStructure.CurrentWindow ) \
- { \
- fgError ( " ERROR: Function <%s> called" \
- " with no current window defined.", (string) ) ; \
+#define FREEGLUT_EXIT_IF_NO_WINDOW( string ) \
+ if ( ! fgStructure.CurrentWindow && \
+ ( fgState.ActionOnWindowClose != GLUT_ACTION_CONTINUE_EXECUTION ) ) \
+ { \
+ fgError ( " ERROR: Function <%s> called" \
+ " with no current window defined.", (string) ) ; \
}
/*
void fgDestroyStructure( void );
/* A helper function to check if a display mode is possible to use */
-#if TARGET_HOST_UNIX_X11
-XVisualInfo* fgChooseVisual( void );
+#if TARGET_HOST_POSIX_X11
+GLXFBConfig* fgChooseFBConfig( int* numcfgs );
#endif
/* The window procedure for Win32 events handling */
-#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#if TARGET_HOST_MS_WINDOWS
LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg,
WPARAM wParam, LPARAM lParam );
+void fgNewWGLCreateContext( SFG_Window* window );
GLboolean fgSetupPixelFormat( SFG_Window* window, GLboolean checkOnly,
unsigned char layer_type );
#endif
* Defined in freeglut_structure.c, freeglut_window.c.
*/
SFG_Window* fgCreateWindow( SFG_Window* parent, const char* title,
- int x, int y, int w, int h,
+ GLboolean positionUse, int x, int y,
+ GLboolean sizeUse, int w, int h,
GLboolean gameMode, GLboolean isMenu );
void fgSetWindow ( SFG_Window *window );
void fgOpenWindow( SFG_Window* window, const char* title,
- int x, int y, int w, int h, GLboolean gameMode,
- GLboolean isSubWindow );
+ GLboolean positionUse, int x, int y,
+ GLboolean sizeUse, int w, int h,
+ GLboolean gameMode, GLboolean isSubWindow );
void fgCloseWindow( SFG_Window* window );
void fgAddToWindowDestroyList ( SFG_Window* window );
void fgCloseWindows ();
void fgJoystickClose( void );
void fgJoystickPollWindow( SFG_Window* window );
-/* More joystick functions. Should these go into the API? */
-int glutJoystickGetNumAxes( int ident );
-int glutJoystickGetNumButtons( int ident );
-int glutJoystickNotWorking( int ident );
-
-/* InputDevice Init/Fini */
+/* InputDevice Initialisation and Closure */
int fgInputDeviceDetect( void );
void fgInitialiseInputDevices( void );
void fgInputDeviceClose( void );
+/* spaceball device functions, defined in freeglut_spaceball.c */
+void fgInitialiseSpaceball( void );
+void fgSpaceballClose( void );
+void fgSpaceballSetWindow( SFG_Window *window );
+
+int fgHasSpaceball( void );
+int fgSpaceballNumButtons( void );
+
+#if TARGET_HOST_POSIX_X11
+int fgIsSpaceballXEvent( const XEvent *ev );
+void fgSpaceballHandleXEvent( const XEvent *ev );
+#endif
+
/* Setting the cursor for a given window */
void fgSetCursor ( SFG_Window *window, int cursorID );
/* Elapsed time as per glutGet(GLUT_ELAPSED_TIME). */
long fgElapsedTime( void );
+/* System time in milliseconds */
+long unsigned fgSystemTime(void);
+
/* List functions */
void fgListInit(SFG_List *list);
void fgListAppend(SFG_List *list, SFG_Node *node);
void fgError( const char *fmt, ... );
void fgWarning( const char *fmt, ... );
+/*
+ * Check if "hint" is present in "property" for "window". See freeglut_init.c
+ */
+#if TARGET_HOST_POSIX_X11
+int fgHintPresent(Window window, Atom property, Atom hint);
+
+/* Handler for X extension Events */
+#ifdef HAVE_X11_EXTENSIONS_XINPUT2_H
+ void fgHandleExtensionEvents( XEvent * ev );
+ void fgRegisterDevices( Display* dpy, Window* win );
+#endif
+
+#endif
+
+SFG_Proc fghGetProcAddress( const char *procName );
+
+#if TARGET_HOST_MS_WINDOWS
+extern void (__cdecl *__glutExitFunc)( int return_value );
+#endif
+
#endif /* FREEGLUT_INTERNAL_H */
/*** END OF FILE ***/