FGCBidle IdleCallback; /* The global idle callback */
GLboolean BuildingAMenu; /* True if we are presently making a menu */
+ int ActiveMenus; /* Number of currently active menus */
FGCBmenuState MenuStateCallback; /* Menu callbacks are global */
FGCBmenuStatus MenuStatusCallback;
int GameModeDepth; /* The pixel depth for game mode */
int GameModeRefresh; /* The refresh rate for game mode */
- int ActionOnWindowClose ; /* Action when user clicks "x" on window header bar */
-
- fgExecutionState ExecState ; /* Current state of the GLUT execution */
+ int ActionOnWindowClose; /* Action when user clicks "x" on window header bar */
+ fgExecutionState ExecState; /* Current state of the GLUT execution */
+ char *ProgramName;
};
/*