#include <X11/Xatom.h>
#include <X11/keysym.h>
- #ifndef __sgi
- #ifndef SOLARIS
+ #ifdef HAVE_X11_EXTENSIONS_XF86VMODE_H
#include <X11/extensions/xf86vmode.h>
#endif
- #endif
#endif
/*
FGCBidle IdleCallback; /* The global idle callback */
GLboolean BuildingAMenu; /* True if we are presently making a menu */
+ int ActiveMenus; /* Number of currently active menus */
FGCBmenuState MenuStateCallback; /* Menu callbacks are global */
FGCBmenuStatus MenuStatusCallback;
int GameModeDepth; /* The pixel depth for game mode */
int GameModeRefresh; /* The refresh rate for game mode */
- int ActionOnWindowClose ; /* Action when user clicks "x" on window header bar */
-
- fgExecutionState ExecState ; /* Current state of the GLUT execution */
+ int ActionOnWindowClose; /* Action when user clicks "x" on window header bar */
+ fgExecutionState ExecState; /* Current state of the GLUT execution */
+ char *ProgramName;
};
/*
int DisplayModeValid; /* Flag that indicates runtime status*/
XF86VidModeModeLine DisplayMode; /* Current screen's display settings */
int DisplayModeClock; /* The display mode's refresh rate */
+ int DisplayViewPortX; /* saved X location of the viewport */
+ int DisplayViewPortY; /* saved Y location of the viewport */
+ int DisplayPointerX; /* saved X location of the pointer */
+ int DisplayPointerY; /* saved Y location of the pointer */
+
#endif
#elif TARGET_HOST_WIN32