);
window->State.NeedToResize = GL_FALSE;
- fgSetWindow ( current_window );
+ fgSetWindow( current_window );
}
INVOKE_WCB( *window, Display, ( ) );
if( window->State.NeedToResize )
{
SFG_Window *current_window = fgStructure.Window;
-
+
fgSetWindow( window );
-
+
fghReshapeWindowByHandle(
window->Window.Handle,
window->State.Width,
window->State.Height
);
-
+
window->State.NeedToResize = GL_FALSE;
- fgSetWindow( current_window );
+ fgSetWindow ( current_window );
}
if( window->State.Redisplay &&
* Indicates whether Joystick events are being used by ANY window.
*
* The current mechanism is to walk all of the windows and ask if
- * there is a joystick callback. Certainly in some cases, maybe
- * in all cases, the joystick is attached to the system and accessed
- * from ONE point by GLUT/freeglut, so this is not the right way,
- * in general, to do this. However, the Joystick code is segregated
- * in its own little world, so we can't access the information that
- * we need in order to do that nicely.
+ * there is a joystick callback. We have a short-circuit early
+ * return if we find any joystick handler registered.
*
- * Some alternatives:
- * * Store Joystick data into freeglut global state.
- * * Provide NON-static functions or data from Joystick *.c file.
- *
- * Basically, the RIGHT way to do this requires knowing something
- * about the Joystick. Right now, the Joystick code is behind
- * an opaque wall.
+ * The real way to do this is to make use of the glutTimer() API
+ * to more cleanly re-implement the joystick API. Then, this code
+ * and all other "joystick timer" code can be yanked.
*
*/
static void fgCheckJoystickCallback( SFG_Window* w, SFG_Enumerator* e)
*/
static void fgSleepForEvents( void )
{
-#if TARGET_HOST_UNIX_X11
- fd_set fdset;
- int err;
- int socket;
- struct timeval wait;
- long msec;
-
+ long msec;
+
if( fgState.IdleCallback || fgHavePendingRedisplays( ) )
return;
- socket = ConnectionNumber( fgDisplay.Display );
- FD_ZERO( &fdset );
- FD_SET( socket, &fdset );
-
- msec = fgNextTimer( );
- if( fgHaveJoystick( ) )
- msec = MIN( msec, 10 );
- wait.tv_sec = msec / 1000;
- wait.tv_usec = (msec % 1000) * 1000;
- err = select( socket+1, &fdset, NULL, NULL, &wait );
+ msec = fgNextTimer( );
+ if( fgHaveJoystick( ) ) /* XXX Use GLUT timers for joysticks... */
+ msec = MIN( msec, 10 ); /* XXX Dumb; forces granularity to .01sec */
- if( -1 == err )
- fgWarning ( "freeglut select() error: %d\n", errno );
-
+#if TARGET_HOST_UNIX_X11
+ {
+ fd_set fdset;
+ int err;
+ int socket;
+ struct timeval wait;
+
+ socket = ConnectionNumber( fgDisplay.Display );
+ FD_ZERO( &fdset );
+ FD_SET( socket, &fdset );
+ wait.tv_sec = msec / 1000;
+ wait.tv_usec = (msec % 1000) * 1000;
+ err = select( socket+1, &fdset, NULL, NULL, &wait );
+
+ if( -1 == err )
+ fgWarning ( "freeglut select() error: %d\n", errno );
+ }
#elif TARGET_HOST_WIN32
+ MsgWaitForMultipleObjects( 0, NULL, FALSE, msec, QS_ALLEVENTS );
#endif
}
case DestroyNotify:
/*
* This is sent to confirm the XDestroyWindow call.
+ *
* XXX WHY is this commented out? Should we re-enable it?
*/
/* fgAddToWindowDestroyList ( window ); */
*/
void FGAPIENTRY glutMainLoop( void )
{
+ int action;
+
#if TARGET_HOST_WIN32
SFG_Window *window = (SFG_Window *)fgStructure.Windows.First ;
#endif
/*
* When this loop terminates, destroy the display, state and structure
* of a freeglut session, so that another glutInit() call can happen
+ *
+ * Save the "ActionOnWindowClose" because "fgDeinitialize" resets it.
*/
+ action = fgState.ActionOnWindowClose;
fgDeinitialize( );
- if( fgState.ActionOnWindowClose == GLUT_ACTION_EXIT )
+ if( action == GLUT_ACTION_EXIT )
exit( 0 );
}
case WM_SIZE:
/*
- * We got resized... But check if the window has been already added...
+ * If the window is visible, then it is the user manually resizing it.
+ * If it is not, then it is the system sending us a dummy resize with
+ * zero dimensions on a "glutIconifyWindow" call.
*/
- window->State.NeedToResize = GL_TRUE;
- window->State.Width = LOWORD(lParam);
- window->State.Height = HIWORD(lParam);
+ if( window->State.Visible )
+ {
+ window->State.NeedToResize = GL_TRUE;
+ window->State.Width = LOWORD(lParam);
+ window->State.Height = HIWORD(lParam);
+ }
+
break;
#if 0
case WM_SETFOCUS:
}
if( GetSystemMetrics( SM_SWAPBUTTON ) )
+ {
if( button == GLUT_LEFT_BUTTON )
button = GLUT_RIGHT_BUTTON;
- else if( button == GLUT_RIGHT_BUTTON )
- button = GLUT_LEFT_BUTTON;
+ else
+ if( button == GLUT_RIGHT_BUTTON )
+ button = GLUT_LEFT_BUTTON;
+ }
if( button == -1 )
return DefWindowProc( hWnd, uMsg, lParam, wParam );