/* Cease processing this event if it is auto repeated */
if (window->State.KeyRepeating)
+ {
+ if (event.type == KeyPress) window->State.KeyRepeating = GL_FALSE;
break;
+ }
if( event.type == KeyPress )
{
{
SFG_Window* window;
PAINTSTRUCT ps;
- LONG lRet = 1;
+ LRESULT lRet = 1;
FREEGLUT_INTERNAL_ERROR_EXIT_IF_NOT_INITIALISED ( "Event Handler" ) ;