#include <GL/freeglut.h>
#include "freeglut_internal.h"
-#if HAVE_ERRNO_H
-# include <errno.h>
-#endif
+#include <errno.h>
#include <stdarg.h>
-#if HAVE_VPRINTF
+#if HAVE_VPRINTF
# define VFPRINTF(s,f,a) vfprintf((s),(f),(a))
#elif HAVE_DOPRNT
# define VFPRINTF(s,f,a) _doprnt((f),(a),(s))
# define VFPRINTF(s,f,a)
#endif
-#if TARGET_HOST_WINCE
+#ifdef _WIN32_WCE
typedef struct GXDisplayProperties GXDisplayProperties;
typedef struct GXKeyList GXKeyList;
struct GXKeyList gxKeyList;
-#endif
+#endif /* _WIN32_WCE */
/*
* Try to get the maximum value allowed for ints, falling back to the minimum
#endif
#ifndef MIN
-#define MIN(a,b) (((a)<(b)) ? (a) : (b))
+# define MIN(a,b) (((a)<(b)) ? (a) : (b))
#endif
*/
static void fghReshapeWindow ( SFG_Window *window, int width, int height )
{
- SFG_Window *current_window = fgStructure.Window;
+ SFG_Window *current_window = fgStructure.CurrentWindow;
freeglut_return_if_fail( window != NULL );
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
XResizeWindow( fgDisplay.Display, window->Window.Handle,
width, height );
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
-
-#if !TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS && !defined(_WIN32_WCE)
{
RECT winRect;
int x, y, w, h;
if ( window->Parent == NULL )
{
- if ( ! window->IsMenu && !window->State.IsGameMode )
+ if ( ! window->IsMenu && (window != fgStructure.GameModeWindow) )
{
w += GetSystemMetrics( SM_CXSIZEFRAME ) * 2;
h += GetSystemMetrics( SM_CYSIZEFRAME ) * 2 +
SWP_NOZORDER
);
}
-#endif /* TARGET_HOST_WINCE */
+#endif
/*
* XXX Should update {window->State.OldWidth, window->State.OldHeight}
- * XXX to keep in lockstep with UNIX_X11 code.
+ * XXX to keep in lockstep with POSIX_X11 code.
*/
if( FETCH_WCB( *window, Reshape ) )
INVOKE_WCB( *window, Reshape, ( width, height ) );
glViewport( 0, 0, width, height );
}
-#endif
-
/*
* Force a window redraw. In Windows at least this is only a partial
* solution: if the window is increasing in size in either dimension,
*/
static void fghRedrawWindow ( SFG_Window *window )
{
- SFG_Window *current_window = fgStructure.Window;
+ SFG_Window *current_window = fgStructure.CurrentWindow;
freeglut_return_if_fail( window );
freeglut_return_if_fail( FETCH_WCB ( *window, Display ) );
{
window->State.Redisplay = GL_FALSE;
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
fghRedrawWindow ( window ) ;
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
RedrawWindow(
window->Window.Handle, NULL, NULL,
RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW
if( window->State.JoystickLastPoll + window->State.JoystickPollRate <=
checkTime )
{
-#if !TARGET_HOST_WINCE
+#if !defined(_WIN32_WCE)
fgJoystickPollWindow( window );
-#endif /* !TARGET_HOST_WINCE */
+#endif /* !defined(_WIN32_WCE) */
window->State.JoystickLastPoll = checkTime;
}
}
}
+
+/* Platform-dependent time in milliseconds, as an unsigned 32-bit integer.
+ * This value wraps every 49.7 days, but integer overflows cancel
+ * when subtracting an initial start time, unless the total time exceeds
+ * 32-bit, where the GLUT API return value is also overflowed.
+ */
+unsigned long fgSystemTime(void) {
+#if TARGET_HOST_POSIX_X11
+ struct timeval now;
+ gettimeofday( &now, NULL );
+ return now.tv_usec/1000 + now.tv_sec*1000;
+#elif TARGET_HOST_MS_WINDOWS
+# if defined(_WIN32_WCE)
+ return GetTickCount();
+# else
+ return timeGetTime();
+# endif
+#endif
+}
+
/*
* Elapsed Time
*/
long fgElapsedTime( void )
{
- if ( fgState.Time.Set )
- {
-#if TARGET_HOST_UNIX_X11
- struct timeval now;
- long elapsed;
-
- gettimeofday( &now, NULL );
-
- elapsed = (now.tv_usec - fgState.Time.Value.tv_usec) / 1000;
- elapsed += (now.tv_sec - fgState.Time.Value.tv_sec) * 1000;
-
- return elapsed;
-#elif TARGET_HOST_WIN32
- return timeGetTime() - fgState.Time.Value;
-#elif TARGET_HOST_WINCE
- return GetTickCount() - fgState.Time.Value;
-#endif
- }
- else
- {
-#if TARGET_HOST_UNIX_X11
- gettimeofday( &fgState.Time.Value, NULL );
-#elif TARGET_HOST_WIN32
- fgState.Time.Value = timeGetTime ();
-#elif TARGET_HOST_WINCE
- fgState.Time.Value = GetTickCount();
-#endif
- fgState.Time.Set = GL_TRUE ;
-
- return 0 ;
- }
+ return (long) (fgSystemTime() - fgState.Time);
}
/*
}
static void fghHavePendingRedisplaysCallback( SFG_Window* w, SFG_Enumerator* e)
{
- if( w->State.Redisplay )
+ if( w->State.Redisplay && w->State.Visible )
{
e->found = GL_TRUE;
e->data = w;
msec = fghNextTimer( );
/* XXX Use GLUT timers for joysticks... */
/* XXX Dumb; forces granularity to .01sec */
- if( fghHaveJoystick( ) && ( msec < 10 ) )
+ if( fghHaveJoystick( ) && ( msec > 10 ) )
msec = 10;
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
/*
* Possibly due to aggressive use of XFlush() and friends,
* it is possible to have our socket drained but still have
wait.tv_usec = (msec % 1000) * 1000;
err = select( socket+1, &fdset, NULL, NULL, &wait );
- if( -1 == err )
+ if( ( -1 == err ) && ( errno != EINTR ) )
fgWarning ( "freeglut select() error: %d", errno );
}
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
- MsgWaitForMultipleObjects( 0, NULL, FALSE, msec, QS_ALLEVENTS );
+#elif TARGET_HOST_MS_WINDOWS
+ MsgWaitForMultipleObjects( 0, NULL, FALSE, msec, QS_ALLINPUT );
#endif
}
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
/*
- * Returns GLUT modifier mask for an XEvent.
+ * Returns GLUT modifier mask for the state field of an X11 event.
*/
-static int fghGetXModifiers( XEvent *event )
+static int fghGetXModifiers( int state )
{
int ret = 0;
- if( event->xkey.state & ( ShiftMask | LockMask ) )
+ if( state & ( ShiftMask | LockMask ) )
ret |= GLUT_ACTIVE_SHIFT;
- if( event->xkey.state & ControlMask )
+ if( state & ControlMask )
ret |= GLUT_ACTIVE_CTRL;
- if( event->xkey.state & Mod1Mask )
+ if( state & Mod1Mask )
ret |= GLUT_ACTIVE_ALT;
return ret;
#endif
+#if TARGET_HOST_POSIX_X11 && _DEBUG
+
+static const char* fghTypeToString( int type )
+{
+ switch( type ) {
+ case KeyPress: return "KeyPress";
+ case KeyRelease: return "KeyRelease";
+ case ButtonPress: return "ButtonPress";
+ case ButtonRelease: return "ButtonRelease";
+ case MotionNotify: return "MotionNotify";
+ case EnterNotify: return "EnterNotify";
+ case LeaveNotify: return "LeaveNotify";
+ case FocusIn: return "FocusIn";
+ case FocusOut: return "FocusOut";
+ case KeymapNotify: return "KeymapNotify";
+ case Expose: return "Expose";
+ case GraphicsExpose: return "GraphicsExpose";
+ case NoExpose: return "NoExpose";
+ case VisibilityNotify: return "VisibilityNotify";
+ case CreateNotify: return "CreateNotify";
+ case DestroyNotify: return "DestroyNotify";
+ case UnmapNotify: return "UnmapNotify";
+ case MapNotify: return "MapNotify";
+ case MapRequest: return "MapRequest";
+ case ReparentNotify: return "ReparentNotify";
+ case ConfigureNotify: return "ConfigureNotify";
+ case ConfigureRequest: return "ConfigureRequest";
+ case GravityNotify: return "GravityNotify";
+ case ResizeRequest: return "ResizeRequest";
+ case CirculateNotify: return "CirculateNotify";
+ case CirculateRequest: return "CirculateRequest";
+ case PropertyNotify: return "PropertyNotify";
+ case SelectionClear: return "SelectionClear";
+ case SelectionRequest: return "SelectionRequest";
+ case SelectionNotify: return "SelectionNotify";
+ case ColormapNotify: return "ColormapNotify";
+ case ClientMessage: return "ClientMessage";
+ case MappingNotify: return "MappingNotify";
+ default: return "UNKNOWN";
+ }
+}
+
+static const char* fghBoolToString( Bool b )
+{
+ return b == False ? "False" : "True";
+}
+
+static const char* fghNotifyHintToString( char is_hint )
+{
+ switch( is_hint ) {
+ case NotifyNormal: return "NotifyNormal";
+ case NotifyHint: return "NotifyHint";
+ default: return "UNKNOWN";
+ }
+}
+
+static const char* fghNotifyModeToString( int mode )
+{
+ switch( mode ) {
+ case NotifyNormal: return "NotifyNormal";
+ case NotifyGrab: return "NotifyGrab";
+ case NotifyUngrab: return "NotifyUngrab";
+ case NotifyWhileGrabbed: return "NotifyWhileGrabbed";
+ default: return "UNKNOWN";
+ }
+}
+
+static const char* fghNotifyDetailToString( int detail )
+{
+ switch( detail ) {
+ case NotifyAncestor: return "NotifyAncestor";
+ case NotifyVirtual: return "NotifyVirtual";
+ case NotifyInferior: return "NotifyInferior";
+ case NotifyNonlinear: return "NotifyNonlinear";
+ case NotifyNonlinearVirtual: return "NotifyNonlinearVirtual";
+ case NotifyPointer: return "NotifyPointer";
+ case NotifyPointerRoot: return "NotifyPointerRoot";
+ case NotifyDetailNone: return "NotifyDetailNone";
+ default: return "UNKNOWN";
+ }
+}
+
+static const char* fghVisibilityToString( int state ) {
+ switch( state ) {
+ case VisibilityUnobscured: return "VisibilityUnobscured";
+ case VisibilityPartiallyObscured: return "VisibilityPartiallyObscured";
+ case VisibilityFullyObscured: return "VisibilityFullyObscured";
+ default: return "UNKNOWN";
+ }
+}
+
+static const char* fghConfigureDetailToString( int detail )
+{
+ switch( detail ) {
+ case Above: return "Above";
+ case Below: return "Below";
+ case TopIf: return "TopIf";
+ case BottomIf: return "BottomIf";
+ case Opposite: return "Opposite";
+ default: return "UNKNOWN";
+ }
+}
+
+static const char* fghPlaceToString( int place )
+{
+ switch( place ) {
+ case PlaceOnTop: return "PlaceOnTop";
+ case PlaceOnBottom: return "PlaceOnBottom";
+ default: return "UNKNOWN";
+ }
+}
+
+static const char* fghMappingRequestToString( int request )
+{
+ switch( request ) {
+ case MappingModifier: return "MappingModifier";
+ case MappingKeyboard: return "MappingKeyboard";
+ case MappingPointer: return "MappingPointer";
+ default: return "UNKNOWN";
+ }
+}
+
+static const char* fghPropertyStateToString( int state )
+{
+ switch( state ) {
+ case PropertyNewValue: return "PropertyNewValue";
+ case PropertyDelete: return "PropertyDelete";
+ default: return "UNKNOWN";
+ }
+}
+
+static const char* fghColormapStateToString( int state )
+{
+ switch( state ) {
+ case ColormapUninstalled: return "ColormapUninstalled";
+ case ColormapInstalled: return "ColormapInstalled";
+ default: return "UNKNOWN";
+ }
+}
+
+static void fghPrintEvent( XEvent *event )
+{
+ switch( event->type ) {
+
+ case KeyPress:
+ case KeyRelease: {
+ XKeyEvent *e = &event->xkey;
+ fgWarning( "%s: window=0x%x, root=0x%x, subwindow=0x%x, time=%lu, "
+ "(x,y)=(%d,%d), (x_root,y_root)=(%d,%d), state=0x%x, "
+ "keycode=%u, same_screen=%s", fghTypeToString( e->type ),
+ e->window, e->root, e->subwindow, (unsigned long)e->time,
+ e->x, e->y, e->x_root, e->y_root, e->state, e->keycode,
+ fghBoolToString( e->same_screen ) );
+ break;
+ }
+
+ case ButtonPress:
+ case ButtonRelease: {
+ XButtonEvent *e = &event->xbutton;
+ fgWarning( "%s: window=0x%x, root=0x%x, subwindow=0x%x, time=%lu, "
+ "(x,y)=(%d,%d), (x_root,y_root)=(%d,%d), state=0x%x, "
+ "button=%u, same_screen=%d", fghTypeToString( e->type ),
+ e->window, e->root, e->subwindow, (unsigned long)e->time,
+ e->x, e->y, e->x_root, e->y_root, e->state, e->button,
+ fghBoolToString( e->same_screen ) );
+ break;
+ }
+
+ case MotionNotify: {
+ XMotionEvent *e = &event->xmotion;
+ fgWarning( "%s: window=0x%x, root=0x%x, subwindow=0x%x, time=%lu, "
+ "(x,y)=(%d,%d), (x_root,y_root)=(%d,%d), state=0x%x, "
+ "is_hint=%s, same_screen=%d", fghTypeToString( e->type ),
+ e->window, e->root, e->subwindow, (unsigned long)e->time,
+ e->x, e->y, e->x_root, e->y_root, e->state,
+ fghNotifyHintToString( e->is_hint ),
+ fghBoolToString( e->same_screen ) );
+ break;
+ }
+
+ case EnterNotify:
+ case LeaveNotify: {
+ XCrossingEvent *e = &event->xcrossing;
+ fgWarning( "%s: window=0x%x, root=0x%x, subwindow=0x%x, time=%lu, "
+ "(x,y)=(%d,%d), mode=%s, detail=%s, same_screen=%d, "
+ "focus=%d, state=0x%x", fghTypeToString( e->type ),
+ e->window, e->root, e->subwindow, (unsigned long)e->time,
+ e->x, e->y, fghNotifyModeToString( e->mode ),
+ fghNotifyDetailToString( e->detail ), (int)e->same_screen,
+ (int)e->focus, e->state );
+ break;
+ }
+
+ case FocusIn:
+ case FocusOut: {
+ XFocusChangeEvent *e = &event->xfocus;
+ fgWarning( "%s: window=0x%x, mode=%s, detail=%s",
+ fghTypeToString( e->type ), e->window,
+ fghNotifyModeToString( e->mode ),
+ fghNotifyDetailToString( e->detail ) );
+ break;
+ }
+
+ case KeymapNotify: {
+ XKeymapEvent *e = &event->xkeymap;
+ char buf[32 * 2 + 1];
+ int i;
+ for ( i = 0; i < 32; i++ ) {
+ snprintf( &buf[ i * 2 ], sizeof( buf ) - i * 2,
+ "%02x", e->key_vector[ i ] );
+ }
+ buf[ i ] = '\0';
+ fgWarning( "%s: window=0x%x, %s", fghTypeToString( e->type ), e->window,
+ buf );
+ break;
+ }
+
+ case Expose: {
+ XExposeEvent *e = &event->xexpose;
+ fgWarning( "%s: window=0x%x, (x,y)=(%d,%d), (width,height)=(%d,%d), "
+ "count=%d", fghTypeToString( e->type ), e->window, e->x,
+ e->y, e->width, e->height, e->count );
+ break;
+ }
+
+ case GraphicsExpose: {
+ XGraphicsExposeEvent *e = &event->xgraphicsexpose;
+ fgWarning( "%s: drawable=0x%x, (x,y)=(%d,%d), (width,height)=(%d,%d), "
+ "count=%d, (major_code,minor_code)=(%d,%d)",
+ fghTypeToString( e->type ), e->drawable, e->x, e->y,
+ e->width, e->height, e->count, e->major_code,
+ e->minor_code );
+ break;
+ }
+
+ case NoExpose: {
+ XNoExposeEvent *e = &event->xnoexpose;
+ fgWarning( "%s: drawable=0x%x, (major_code,minor_code)=(%d,%d)",
+ fghTypeToString( e->type ), e->drawable, e->major_code,
+ e->minor_code );
+ break;
+ }
+
+ case VisibilityNotify: {
+ XVisibilityEvent *e = &event->xvisibility;
+ fgWarning( "%s: window=0x%x, state=%s", fghTypeToString( e->type ),
+ e->window, fghVisibilityToString( e->state) );
+ break;
+ }
+
+ case CreateNotify: {
+ XCreateWindowEvent *e = &event->xcreatewindow;
+ fgWarning( "%s: (x,y)=(%d,%d), (width,height)=(%d,%d), border_width=%d, "
+ "window=0x%x, override_redirect=%s",
+ fghTypeToString( e->type ), e->x, e->y, e->width, e->height,
+ e->border_width, e->window,
+ fghBoolToString( e->override_redirect ) );
+ break;
+ }
+
+ case DestroyNotify: {
+ XDestroyWindowEvent *e = &event->xdestroywindow;
+ fgWarning( "%s: event=0x%x, window=0x%x",
+ fghTypeToString( e->type ), e->event, e->window );
+ break;
+ }
+
+ case UnmapNotify: {
+ XUnmapEvent *e = &event->xunmap;
+ fgWarning( "%s: event=0x%x, window=0x%x, from_configure=%s",
+ fghTypeToString( e->type ), e->event, e->window,
+ fghBoolToString( e->from_configure ) );
+ break;
+ }
+
+ case MapNotify: {
+ XMapEvent *e = &event->xmap;
+ fgWarning( "%s: event=0x%x, window=0x%x, override_redirect=%s",
+ fghTypeToString( e->type ), e->event, e->window,
+ fghBoolToString( e->override_redirect ) );
+ break;
+ }
+
+ case MapRequest: {
+ XMapRequestEvent *e = &event->xmaprequest;
+ fgWarning( "%s: parent=0x%x, window=0x%x",
+ fghTypeToString( event->type ), e->parent, e->window );
+ break;
+ }
+
+ case ReparentNotify: {
+ XReparentEvent *e = &event->xreparent;
+ fgWarning( "%s: event=0x%x, window=0x%x, parent=0x%x, (x,y)=(%d,%d), "
+ "override_redirect=%s", fghTypeToString( e->type ),
+ e->event, e->window, e->parent, e->x, e->y,
+ fghBoolToString( e->override_redirect ) );
+ break;
+ }
+
+ case ConfigureNotify: {
+ XConfigureEvent *e = &event->xconfigure;
+ fgWarning( "%s: event=0x%x, window=0x%x, (x,y)=(%d,%d), "
+ "(width,height)=(%d,%d), border_width=%d, above=0x%x, "
+ "override_redirect=%s", fghTypeToString( e->type ), e->event,
+ e->window, e->x, e->y, e->width, e->height, e->border_width,
+ e->above, fghBoolToString( e->override_redirect ) );
+ break;
+ }
+
+ case ConfigureRequest: {
+ XConfigureRequestEvent *e = &event->xconfigurerequest;
+ fgWarning( "%s: parent=0x%x, window=0x%x, (x,y)=(%d,%d), "
+ "(width,height)=(%d,%d), border_width=%d, above=0x%x, "
+ "detail=%s, value_mask=%lx", fghTypeToString( e->type ),
+ e->parent, e->window, e->x, e->y, e->width, e->height,
+ e->border_width, e->above,
+ fghConfigureDetailToString( e->detail ), e->value_mask );
+ break;
+ }
+
+ case GravityNotify: {
+ XGravityEvent *e = &event->xgravity;
+ fgWarning( "%s: event=0x%x, window=0x%x, (x,y)=(%d,%d)",
+ fghTypeToString( e->type ), e->event, e->window, e->x, e->y );
+ break;
+ }
+
+ case ResizeRequest: {
+ XResizeRequestEvent *e = &event->xresizerequest;
+ fgWarning( "%s: window=0x%x, (width,height)=(%d,%d)",
+ fghTypeToString( e->type ), e->window, e->width, e->height );
+ break;
+ }
+
+ case CirculateNotify: {
+ XCirculateEvent *e = &event->xcirculate;
+ fgWarning( "%s: event=0x%x, window=0x%x, place=%s",
+ fghTypeToString( e->type ), e->event, e->window,
+ fghPlaceToString( e->place ) );
+ break;
+ }
+
+ case CirculateRequest: {
+ XCirculateRequestEvent *e = &event->xcirculaterequest;
+ fgWarning( "%s: parent=0x%x, window=0x%x, place=%s",
+ fghTypeToString( e->type ), e->parent, e->window,
+ fghPlaceToString( e->place ) );
+ break;
+ }
+
+ case PropertyNotify: {
+ XPropertyEvent *e = &event->xproperty;
+ fgWarning( "%s: window=0x%x, atom=%lu, time=%lu, state=%s",
+ fghTypeToString( e->type ), e->window,
+ (unsigned long)e->atom, (unsigned long)e->time,
+ fghPropertyStateToString( e->state ) );
+ break;
+ }
+
+ case SelectionClear: {
+ XSelectionClearEvent *e = &event->xselectionclear;
+ fgWarning( "%s: window=0x%x, selection=%lu, time=%lu",
+ fghTypeToString( e->type ), e->window,
+ (unsigned long)e->selection, (unsigned long)e->time );
+ break;
+ }
+
+ case SelectionRequest: {
+ XSelectionRequestEvent *e = &event->xselectionrequest;
+ fgWarning( "%s: owner=0x%x, requestor=0x%x, selection=0x%x, "
+ "target=0x%x, property=%lu, time=%lu",
+ fghTypeToString( e->type ), e->owner, e->requestor,
+ (unsigned long)e->selection, (unsigned long)e->target,
+ (unsigned long)e->property, (unsigned long)e->time );
+ break;
+ }
+
+ case SelectionNotify: {
+ XSelectionEvent *e = &event->xselection;
+ fgWarning( "%s: requestor=0x%x, selection=0x%x, target=0x%x, "
+ "property=%lu, time=%lu", fghTypeToString( e->type ),
+ e->requestor, (unsigned long)e->selection,
+ (unsigned long)e->target, (unsigned long)e->property,
+ (unsigned long)e->time );
+ break;
+ }
+
+ case ColormapNotify: {
+ XColormapEvent *e = &event->xcolormap;
+ fgWarning( "%s: window=0x%x, colormap=%lu, new=%s, state=%s",
+ fghTypeToString( e->type ), e->window,
+ (unsigned long)e->colormap, fghBoolToString( e->new ),
+ fghColormapStateToString( e->state ) );
+ break;
+ }
+
+ case ClientMessage: {
+ XClientMessageEvent *e = &event->xclient;
+ char buf[ 61 ];
+ char* p = buf;
+ char* end = buf + sizeof( buf );
+ int i;
+ switch( e->format ) {
+ case 8:
+ for ( i = 0; i < 20; i++, p += 3 ) {
+ snprintf( p, end - p, " %02x", e->data.b[ i ] );
+ }
+ break;
+ case 16:
+ for ( i = 0; i < 10; i++, p += 5 ) {
+ snprintf( p, end - p, " %04x", e->data.s[ i ] );
+ }
+ break;
+ case 32:
+ for ( i = 0; i < 5; i++, p += 9 ) {
+ snprintf( p, end - p, " %08lx", e->data.l[ i ] );
+ }
+ break;
+ }
+ *p = '\0';
+ fgWarning( "%s: window=0x%x, message_type=%lu, format=%d, data=(%s )",
+ fghTypeToString( e->type ), e->window,
+ (unsigned long)e->message_type, e->format, buf );
+ break;
+ }
+
+ case MappingNotify: {
+ XMappingEvent *e = &event->xmapping;
+ fgWarning( "%s: window=0x%x, request=%s, first_keycode=%d, count=%d",
+ fghTypeToString( e->type ), e->window,
+ fghMappingRequestToString( e->request ), e->first_keycode,
+ e->count );
+ break;
+ }
+
+ default: {
+ fgWarning( "%s", fghTypeToString( event->type ) );
+ break;
+ }
+ }
+}
+
+#endif
+
/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
/*
*/
void FGAPIENTRY glutMainLoopEvent( void )
{
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
SFG_Window* window;
XEvent event;
while( XPending( fgDisplay.Display ) )
{
XNextEvent( fgDisplay.Display, &event );
+#if _DEBUG
+ fghPrintEvent( &event );
+#endif
switch( event.type )
{
*
* GLUT presumably does this because it generally tries to treat
* sub-windows the same as windows.
- *
- * XXX Technically, GETWINDOW( xconfigure ) and
- * XXX {event.xconfigure} may not be legit ways to get at
- * XXX data for CreateNotify events. In practice, the data
- * XXX is in a union which is laid out much the same either
- * XXX way. But if you want to split hairs, this isn't legit,
- * XXX and we should instead duplicate some code.
*/
case CreateNotify:
case ConfigureNotify:
- GETWINDOW( xconfigure );
{
- int width = event.xconfigure.width;
- int height = event.xconfigure.height;
+ int width, height;
+ if( event.type == CreateNotify ) {
+ GETWINDOW( xcreatewindow );
+ width = event.xcreatewindow.width;
+ height = event.xcreatewindow.height;
+ } else {
+ GETWINDOW( xconfigure );
+ width = event.xconfigure.width;
+ height = event.xconfigure.height;
+ }
if( ( width != window->State.OldWidth ) ||
( height != window->State.OldHeight ) )
{
+ SFG_Window *current_window = fgStructure.CurrentWindow;
+
window->State.OldWidth = width;
window->State.OldHeight = height;
if( FETCH_WCB( *window, Reshape ) )
glViewport( 0, 0, width, height );
}
glutPostRedisplay( );
+ if( window->IsMenu )
+ fgSetWindow( current_window );
}
}
break;
if( event.xexpose.count == 0 )
{
GETWINDOW( xexpose );
- fgSetWindow( window );
- glutPostRedisplay( );
+ window->State.Redisplay = GL_TRUE;
}
break;
case MapNotify:
+ break;
+
case UnmapNotify:
- /*
- * If we never do anything with this, can we just not ask to
- * get these messages?
- */
+ /* We get this when iconifying a window. */
+ GETWINDOW( xunmap );
+ INVOKE_WCB( *window, WindowStatus, ( GLUT_HIDDEN ) );
+ window->State.Visible = GL_FALSE;
break;
case MappingNotify:
case VisibilityNotify:
{
- GETWINDOW( xvisibility );
- /*
- * XXX INVOKE_WCB() does this check for us.
- */
- if( ! FETCH_WCB( *window, WindowStatus ) )
- break;
- fgSetWindow( window );
-
/*
* Sending this event, the X server can notify us that the window
* has just acquired one of the three possible visibility states:
* VisibilityUnobscured, VisibilityPartiallyObscured or
- * VisibilityFullyObscured
+ * VisibilityFullyObscured. Note that we DO NOT receive a
+ * VisibilityNotify event when iconifying a window, we only get an
+ * UnmapNotify then.
*/
+ GETWINDOW( xvisibility );
switch( event.xvisibility.state )
{
case VisibilityUnobscured:
case LeaveNotify:
GETWINDOW( xcrossing );
GETMOUSE( xcrossing );
+ if( ( event.type == LeaveNotify ) && window->IsMenu &&
+ window->ActiveMenu && window->ActiveMenu->IsActive )
+ fgUpdateMenuHighlight( window->ActiveMenu );
+
INVOKE_WCB( *window, Entry, ( ( EnterNotify == event.type ) ?
GLUT_ENTERED :
GLUT_LEFT ) );
window->ActiveMenu->Window->State.MouseY =
event.xmotion.y_root - window->ActiveMenu->Y;
}
- window->ActiveMenu->Window->State.Redisplay = GL_TRUE ;
- fgSetWindow( window->ActiveMenu->ParentWindow );
+
+ fgUpdateMenuHighlight( window->ActiveMenu );
break;
}
* XXX track ButtonPress/ButtonRelease events in our own
* XXX bit-mask?
*/
-#define BUTTON_MASK \
- ( Button1Mask | Button2Mask | Button3Mask | Button4Mask | Button5Mask )
- if ( event.xmotion.state & BUTTON_MASK )
+ fgState.Modifiers = fghGetXModifiers( event.xmotion.state );
+ if ( event.xmotion.state & ( Button1Mask | Button2Mask | Button3Mask | Button4Mask | Button5Mask ) ) {
INVOKE_WCB( *window, Motion, ( event.xmotion.x,
event.xmotion.y ) );
- else
+ } else {
INVOKE_WCB( *window, Passive, ( event.xmotion.x,
event.xmotion.y ) );
+ }
+ fgState.Modifiers = INVALID_MODIFIERS;
}
break;
! FETCH_WCB( *window, MouseWheel ) )
break;
- fgState.Modifiers = fghGetXModifiers( &event );
+ fgState.Modifiers = fghGetXModifiers( event.xbutton.state );
- /*
- * Finally execute the mouse or mouse wheel callback
- *
- * XXX Use a symbolic constant, *not* "4"! ("3, sire!")
- */
- if( ( button < 3 ) || ( ! FETCH_WCB( *window, MouseWheel ) ) )
+ /* Finally execute the mouse or mouse wheel callback */
+ if( ( button < glutDeviceGet ( GLUT_NUM_MOUSE_BUTTONS ) ) || ( ! FETCH_WCB( *window, MouseWheel ) ) )
INVOKE_WCB( *window, Mouse, ( button,
pressed ? GLUT_DOWN : GLUT_UP,
event.xbutton.x,
* XXX Note that {button} has already been decremeted
* XXX in mapping from X button numbering to GLUT.
*/
- int wheel_number = (button - 3) / 2;
+ int wheel_number = (button - glutDeviceGet ( GLUT_NUM_MOUSE_BUTTONS )) / 2;
int direction = -1;
if( button % 2 )
direction = 1;
event.xbutton.y )
);
}
-
- /* Trash the modifiers state */
- fgState.Modifiers = 0xffffffff;
+ fgState.Modifiers = INVALID_MODIFIERS;
}
break;
if( event.type == KeyPress )
{
- keyboard_cb = FETCH_WCB( *window, Keyboard );
- special_cb = FETCH_WCB( *window, Special );
+ keyboard_cb = (FGCBKeyboard)( FETCH_WCB( *window, Keyboard ));
+ special_cb = (FGCBSpecial) ( FETCH_WCB( *window, Special ));
}
else
{
- keyboard_cb = FETCH_WCB( *window, KeyboardUp );
- special_cb = FETCH_WCB( *window, SpecialUp );
+ keyboard_cb = (FGCBKeyboard)( FETCH_WCB( *window, KeyboardUp ));
+ special_cb = (FGCBSpecial) ( FETCH_WCB( *window, SpecialUp ));
}
/* Is there a keyboard/special callback hooked for this window? */
if( keyboard_cb )
{
fgSetWindow( window );
- fgState.Modifiers = fghGetXModifiers( &event );
+ fgState.Modifiers = fghGetXModifiers( event.xkey.state );
keyboard_cb( asciiCode[ 0 ],
event.xkey.x, event.xkey.y
);
- fgState.Modifiers = 0xffffffff;
+ fgState.Modifiers = INVALID_MODIFIERS;
}
}
else
if( special_cb && (special != -1) )
{
fgSetWindow( window );
- fgState.Modifiers = fghGetXModifiers( &event );
+ fgState.Modifiers = fghGetXModifiers( event.xkey.state );
special_cb( special, event.xkey.x, event.xkey.y );
- fgState.Modifiers = 0xffffffff;
+ fgState.Modifiers = INVALID_MODIFIERS;
}
}
}
break; /* XXX Should disable this event */
default:
- fgWarning ("Unknown X event type: %d", event.type);
+ fgWarning ("Unknown X event type: %d\n", event.type);
break;
}
}
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
MSG stMsg;
{
int action;
-#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#if TARGET_HOST_MS_WINDOWS
SFG_Window *window = (SFG_Window *)fgStructure.Windows.First ;
#endif
FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutMainLoop" );
-#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#if TARGET_HOST_MS_WINDOWS
/*
* Processing before the main loop: If there is a window which is open and
* which has a visibility callback, call it. I know this is an ugly hack,
{
if ( FETCH_WCB( *window, Visibility ) )
{
- SFG_Window *current_window = fgStructure.Window ;
+ SFG_Window *current_window = fgStructure.CurrentWindow ;
INVOKE_WCB( *window, Visibility, ( window->State.Visible ) );
fgSetWindow( current_window );
else
{
if( fgState.IdleCallback )
+ {
+ if( fgStructure.CurrentWindow &&
+ fgStructure.CurrentWindow->IsMenu )
+ /* fail safe */
+ fgSetWindow( window );
fgState.IdleCallback( );
+ }
fghSleepForEvents( );
}
}
-#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#if TARGET_HOST_MS_WINDOWS
/*
* Determine a GLUT modifer mask based on MS-WINDOWS system info.
*/
{
unsigned int current_DisplayMode = fgState.DisplayMode;
fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH;
-#if !TARGET_HOST_WINCE
+#if !defined(_WIN32_WCE)
fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );
#endif
fgState.DisplayMode = current_DisplayMode;
if( fgStructure.MenuContext )
wglMakeCurrent( window->Window.Device,
- fgStructure.MenuContext->Context
+ fgStructure.MenuContext->MContext
);
else
{
fgStructure.MenuContext =
(SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
- fgStructure.MenuContext->Context =
+ fgStructure.MenuContext->MContext =
wglCreateContext( window->Window.Device );
}
}
else
{
-#if !TARGET_HOST_WINCE
+#if !defined(_WIN32_WCE)
fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );
#endif
}
window->State.NeedToResize = GL_TRUE;
- window->State.Width = fgState.Size.X;
- window->State.Height = fgState.Size.Y;
+ if( ( window->State.Width < 0 ) || ( window->State.Height < 0 ) )
+ {
+ SFG_Window *current_window = fgStructure.CurrentWindow;
+
+ fgSetWindow( window );
+ window->State.Width = glutGet( GLUT_WINDOW_WIDTH );
+ window->State.Height = glutGet( GLUT_WINDOW_HEIGHT );
+ fgSetWindow( current_window );
+ }
ReleaseDC( window->Window.Handle, window->Window.Device );
-#if TARGET_HOST_WINCE
+#if defined(_WIN32_WCE)
/* Take over button handling */
{
HINSTANCE dxDllLib=LoadLibrary(_T("gx.dll"));
gxKeyList = (*GXGetDefaultKeys_)(GX_LANDSCAPEKEYS);
}
-#endif /* TARGET_HOST_WINCE */
+#endif /* defined(_WIN32_WCE) */
break;
case WM_SIZE:
if( window->State.Visible )
{
window->State.NeedToResize = GL_TRUE;
-#if TARGET_HOST_WINCE
+#if defined(_WIN32_WCE)
window->State.Width = HIWORD(lParam);
window->State.Height = LOWORD(lParam);
#else
window->State.Width = LOWORD(lParam);
window->State.Height = HIWORD(lParam);
-#endif /* TARGET_HOST_WINCE */
+#endif /* defined(_WIN32_WCE) */
}
break;
case WM_ACTIVATE:
if (LOWORD(wParam) != WA_INACTIVE)
{
- /* glutSetCursor( fgStructure.Window->State.Cursor ); */
-/* printf("WM_ACTIVATE: glutSetCursor( %p, %d)\n", window,
+/* printf("WM_ACTIVATE: fgSetCursor( %p, %d)\n", window,
window->State.Cursor ); */
- glutSetCursor( window->State.Cursor );
+ fgSetCursor( window, window->State.Cursor );
}
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
break;
#endif
- /*
- * XXX Why not re-use some common code with the glutSetCursor()
- * XXX function (or perhaps invoke glutSetCursor())?
- * XXX That is, why are we duplicating code, here, from
- * XXX glutSetCursor()? The WIN32 code should be able to just
- * XXX call glutSetCursor() instead of defining two macros
- * XXX and implementing a nested case in-line.
- */
case WM_SETCURSOR:
- /* Set the cursor AND change it for this window class. */
-#define MAP_CURSOR(a,b) \
- case a: \
- SetCursor( LoadCursor( NULL, b ) ); \
- break;
-
- /* Nuke the cursor AND change it for this window class. */
-#define ZAP_CURSOR(a,b) \
- case a: \
- SetCursor( NULL ); \
- break;
-
/* printf ( "Cursor event %x %x %x %x\n", window, window->State.Cursor, lParam, wParam ) ; */
if( LOWORD( lParam ) == HTCLIENT )
- switch( window->State.Cursor )
- {
- MAP_CURSOR( GLUT_CURSOR_RIGHT_ARROW, IDC_ARROW );
- MAP_CURSOR( GLUT_CURSOR_LEFT_ARROW, IDC_ARROW );
- MAP_CURSOR( GLUT_CURSOR_INFO, IDC_HELP );
- MAP_CURSOR( GLUT_CURSOR_DESTROY, IDC_CROSS );
- MAP_CURSOR( GLUT_CURSOR_HELP, IDC_HELP );
- MAP_CURSOR( GLUT_CURSOR_CYCLE, IDC_SIZEALL );
- MAP_CURSOR( GLUT_CURSOR_SPRAY, IDC_CROSS );
- MAP_CURSOR( GLUT_CURSOR_WAIT, IDC_WAIT );
- MAP_CURSOR( GLUT_CURSOR_TEXT, IDC_UPARROW );
- MAP_CURSOR( GLUT_CURSOR_CROSSHAIR, IDC_CROSS );
- /* MAP_CURSOR( GLUT_CURSOR_NONE, IDC_NO ); */
- ZAP_CURSOR( GLUT_CURSOR_NONE, NULL );
-
- default:
- MAP_CURSOR( GLUT_CURSOR_UP_DOWN, IDC_ARROW );
- }
+ fgSetCursor ( window, window->State.Cursor ) ;
else
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
break;
*/
return 0;
+ /* XXX For a future patch: we need a mouse entry event. Unfortunately Windows
+ * XXX doesn't give us one, so we will probably need a "MouseInWindow" flag in
+ * XXX the SFG_Window structure. Set it to true to begin with and then have the
+ * XXX WM_MOUSELEAVE code set it to false. Then when we get a WM_MOUSEMOVE event,
+ * XXX if the flag is false we invoke the Entry callback and set the flag to true.
+ */
+ case 0x02a2: /* This is the message we get when the mouse is leaving the window */
+ if( window->IsMenu &&
+ window->ActiveMenu && window->ActiveMenu->IsActive )
+ fgUpdateMenuHighlight( window->ActiveMenu );
+
+ INVOKE_WCB( *window, Entry, ( GLUT_LEFT ) );
+ break ;
+
case WM_MOUSEMOVE:
{
-#if TARGET_HOST_WINCE
+#if defined(_WIN32_WCE)
window->State.MouseX = 320-HIWORD( lParam );
window->State.MouseY = LOWORD( lParam );
#else
window->State.MouseX = LOWORD( lParam );
window->State.MouseY = HIWORD( lParam );
-#endif /* TARGET_HOST_WINCE */
+#endif /* defined(_WIN32_WCE) */
/* Restrict to [-32768, 32767] to match X11 behaviour */
/* See comment in "freeglut_developer" mailing list 10/4/04 */
if ( window->State.MouseX > 32767 ) window->State.MouseX -= 65536;
if ( window->ActiveMenu )
{
- window->State.Redisplay = GL_TRUE;
- fgSetWindow ( window->ActiveMenu->ParentWindow );
+ fgUpdateMenuHighlight( window->ActiveMenu );
break;
}
INVOKE_WCB( *window, Passive, ( window->State.MouseX,
window->State.MouseY ) );
- fgState.Modifiers = 0xffffffff;
+ fgState.Modifiers = INVALID_MODIFIERS;
}
break;
GLboolean pressed = GL_TRUE;
int button;
-#if TARGET_HOST_WINCE
+#if defined(_WIN32_WCE)
window->State.MouseX = 320-HIWORD( lParam );
window->State.MouseY = LOWORD( lParam );
#else
window->State.MouseX = LOWORD( lParam );
window->State.MouseY = HIWORD( lParam );
-#endif /* TARGET_HOST_WINCE */
+#endif /* defined(_WIN32_WCE) */
/* Restrict to [-32768, 32767] to match X11 behaviour */
/* See comment in "freeglut_developer" mailing list 10/4/04 */
break;
}
-#if !TARGET_HOST_WINCE
+#if !defined(_WIN32_WCE)
if( GetSystemMetrics( SM_SWAPBUTTON ) )
{
if( button == GLUT_LEFT_BUTTON )
if( button == GLUT_RIGHT_BUTTON )
button = GLUT_LEFT_BUTTON;
}
-#endif /* !TARGET_HOST_WINCE */
+#endif /* !defined(_WIN32_WCE) */
if( button == -1 )
return DefWindowProc( hWnd, uMsg, lParam, wParam );
window->State.MouseX, window->State.MouseY ) )
break;
- if( window->Menu[ button ] && pressed )
- {
- window->State.Redisplay = GL_TRUE;
- fgSetWindow( window );
- fgActivateMenu( window, button );
-
- break;
- }
-
/* Set capture so that the window captures all the mouse messages */
/*
* XXX - Multiple button support: Under X11, the mouse is not released
)
);
- fgState.Modifiers = 0xffffffff;
+ fgState.Modifiers = INVALID_MODIFIERS;
}
break;
else /* No mouse wheel, call the mouse button callback twice */
{
/*
+ * Map wheel zero to button 3 and 4; +1 to 3, -1 to 4
+ * " " one +1 to 5, -1 to 6, ...
+ *
* XXX The below assumes that you have no more than 3 mouse
* XXX buttons. Sorry.
*/
- int button = wheel_number*2 + 4;
- if( direction > 0 )
+ int button = wheel_number * 2 + 3;
+ if( direction < 0 )
++button;
INVOKE_WCB( *window, Mouse,
( button, GLUT_DOWN,
);
INVOKE_WCB( *window, Mouse,
( button, GLUT_UP,
- window->State.MouseX, window->State.MouseX )
+ window->State.MouseX, window->State.MouseY )
);
}
- fgState.Modifiers = 0xffffffff;
+ fgState.Modifiers = INVALID_MODIFIERS;
}
break ;
);
}
-#if TARGET_HOST_WINCE
+#if defined(_WIN32_WCE)
if(!(lParam & 0x40000000)) /* Prevent auto-repeat */
{
if(wParam==(unsigned)gxKeyList.vkRight)
window->State.MouseX, window->State.MouseY )
);
- fgState.Modifiers = 0xffffffff;
+ fgState.Modifiers = INVALID_MODIFIERS;
}
break;
default:
{
-#if !TARGET_HOST_WINCE
+#if !defined(_WIN32_WCE)
BYTE state[ 256 ];
WORD code[ 2 ];
( (char)wParam,
window->State.MouseX, window->State.MouseY )
);
-#endif /* !TARGET_HOST_WINCE */
+#endif /* !defined(_WIN32_WCE) */
}
}
window->State.MouseX, window->State.MouseY )
);
- fgState.Modifiers = 0xffffffff;
+ fgState.Modifiers = INVALID_MODIFIERS;
}
break;
( (char)wParam,
window->State.MouseX, window->State.MouseY )
);
- fgState.Modifiers = 0xffffffff;
+ fgState.Modifiers = INVALID_MODIFIERS;
}
break;
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
break;
-#if !TARGET_HOST_WINCE
+#if !defined(_WIN32_WCE)
case WM_SYNCPAINT: /* 0x0088 */
/* Another window has moved, need to update this one */
window->State.Redisplay = GL_TRUE;
break;
}
}
-#endif /* !TARGET_HOST_WINCE */
+#endif /* !defined(_WIN32_WCE) */
/* We need to pass the message on to the operating system as well */
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );