static void fghCheckTimers( void )
{
long checkTime = fgElapsedTime( );
- SFG_Timer *timer;
- while( timer = fgState.Timers.First )
+ while( fgState.Timers.First )
{
+ SFG_Timer *timer = fgState.Timers.First;
+
if( timer->TriggerTime > checkTime )
break;