Removal of all remaining TABs in the freeglut *.[ch] files. (I missed a
[freeglut] / src / freeglut_main.c
index c57547c..823087b 100644 (file)
@@ -29,8 +29,6 @@
 #include "config.h"
 #endif
 
-#define  G_LOG_DOMAIN  "freeglut-main"
-
 #include "../include/GL/freeglut.h"
 #include "freeglut_internal.h"
 
@@ -85,12 +83,28 @@ static void fghRedrawWindowByHandle
 {
     SFG_Window* window = fgWindowByHandle( handle );
     freeglut_return_if_fail( window != NULL );
-    freeglut_return_if_fail( window->Callbacks.Display != NULL );
+
+    /*
+     * XXX Other than clearing the Redisplay flag or not,
+     * XXX we may as well rely on the INVOK_WCB() doing this
+     * XXX pointer-check.
+     * XXX
+     * XXX If we do not invoke the display because the pointer
+     * XXX is not defined (should never happen, really), then
+     * XXX we may enter an infinite busy-loop trying to update
+     * XXX the window.  Similarly, if we skip because the window
+     * XXX is not visible.  However, if the window becomes visible
+     * XXX at a later time, the window should get its callback
+     * XXX invoked.  I would recommend removing the first check,
+     * XXX and making the second check only affect whether the
+     * XXX callback is invoked---but always clear the flag, if
+     * XXX the {window} pointer is defined.
+     */
+    freeglut_return_if_fail( FETCH_WCB( *window, Display ) );
     freeglut_return_if_fail( window->State.Visible == TRUE );
 
-    fgSetWindow( window );
     window->State.Redisplay = FALSE;
-    window->Callbacks.Display( );
+    INVOKE_WCB( *window, Display, ( ) );
 }
 
 /*
@@ -110,11 +124,13 @@ static void fghReshapeWindowByHandle
     SFG_Window* window = fgWindowByHandle( handle );
     freeglut_return_if_fail( window != NULL );
 
-    fgSetWindow( window );
-    if( window->Callbacks.Reshape != NULL )
-        window->Callbacks.Reshape( width, height );
-    else
+    if( !( FETCH_WCB( *window, Reshape ) ) )
+    {
+        fgSetWindow( window );
         glViewport( 0, 0, width, height );
+    }
+    else
+        INVOKE_WCB( *window, Reshape, ( width, height ) );
 
     /*
      * Force a window redraw.  In Windows at least this is only a partial
@@ -135,15 +151,23 @@ static void fghReshapeWindowByHandle
 static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator )
 {
 #if TARGET_HOST_UNIX_X11
-    if( (window->Callbacks.Display != NULL) &&
-        (window->State.Redisplay == TRUE) &&
-        (window->State.Visible == TRUE) )
+    /*
+     * XXX Do we need/want to check the callback pointer here?
+     * XXX INVOKE_WCB() will check for us.  Arguably, the
+     * XXX Redisplay status flag should be cleared regardless
+     * XXX of any concern but that {window} is a valid pointer
+     * XXX (which this function is assuming anyway).
+     * XXX Especially since old GLUT wouldn't even enter its main
+     * XXX loop if you didn't have a display callback defined...
+     */
+    if( ( FETCH_WCB( *window, Display ) ) &&
+        ( window->State.Redisplay == TRUE ) &&
+        ( window->State.Visible == TRUE ) )
     {
         SFG_Window *current_window = fgStructure.Window ;
 
-        fgSetWindow( window );
         window->State.Redisplay = FALSE;
-        window->Callbacks.Display( );
+        INVOKE_WCB( *window, Display, ( ) );
         fgSetWindow( current_window );
     }
 
@@ -165,13 +189,16 @@ static void fghcbDisplayWindow( SFG_Window *window, SFG_Enumerator *enumerator )
         fgSetWindow ( current_window );
     }
 
-    if( (window->Callbacks.Display != NULL) &&
-        (window->State.Redisplay == TRUE) &&
-        (window->State.Visible == TRUE) )
+    /*
+     * XXX See above comment about the Redisplay flag...
+     */
+    if( ( FETCH_WCB( *window, Display ) ) &&
+        ( window->State.Redisplay == TRUE ) &&
+        ( window->State.Visible == TRUE ) )
     {
         window->State.Redisplay = FALSE;
 
-        RedrawWindow( 
+        RedrawWindow(
             window->Window.Handle, NULL, NULL, 
             RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW
         );
@@ -341,7 +368,7 @@ void fgWarning( const char *fmt, ... )
  */
 static void fgCheckJoystickCallback( SFG_Window* w, SFG_Enumerator* e)
 {
-    if( w->Callbacks.Joystick )
+    if( FETCH_WCB( *w, Joystick ) )
     {
         e->found = TRUE;
         e->data = w;
@@ -481,14 +508,6 @@ void FGAPIENTRY glutMainLoopEvent( void )
 
         switch( event.type )
         {
-        case DestroyNotify:
-            /*
-             * This is sent to confirm the XDestroyWindow call.
-             * XXX WHY is this commented out?  Should we re-enable it?
-             */
-            /* fgAddToWindowDestroyList ( window, FALSE ); */
-            break;
-
         case ClientMessage:
             /*
              * Destroy the window when the WM_DELETE_WINDOW message arrives
@@ -502,26 +521,6 @@ void FGAPIENTRY glutMainLoopEvent( void )
             }
             break;
 
-        case MapNotify:
-        case UnmapNotify:
-            /*
-             * If we never do anything with this, can we just not ask to
-             * get these messages?
-             */
-            break;
-
-        case Expose:
-            /*
-             * We are too dumb to process partial exposes...
-             * XXX Well, we could do it.  However, it seems to only
-             * XXX be potentially useful for single-buffered (since
-             * XXX double-buffered does not respect viewport when we
-             * XXX do a buffer-swap).
-             */
-            if( event.xexpose.count == 0 )
-                fghRedrawWindowByHandle( event.xexpose.window );
-            break;
-
             /*
              * CreateNotify causes a configure-event so that sub-windows are
              * handled compatibly with GLUT.  Otherwise, your sub-windows
@@ -544,6 +543,34 @@ void FGAPIENTRY glutMainLoopEvent( void )
             );
             break;
 
+        case DestroyNotify:
+            /*
+             * This is sent to confirm the XDestroyWindow call.
+             * XXX WHY is this commented out?  Should we re-enable it?
+             */
+            /* fgAddToWindowDestroyList ( window, FALSE ); */
+            break;
+
+        case Expose:
+            /*
+             * We are too dumb to process partial exposes...
+             * XXX Well, we could do it.  However, it seems to only
+             * XXX be potentially useful for single-buffered (since
+             * XXX double-buffered does not respect viewport when we
+             * XXX do a buffer-swap).
+             */
+            if( event.xexpose.count == 0 )
+                fghRedrawWindowByHandle( event.xexpose.window );
+            break;
+
+        case MapNotify:
+        case UnmapNotify:
+            /*
+             * If we never do anything with this, can we just not ask to
+             * get these messages?
+             */
+            break;
+
         case MappingNotify:
             /*
              * Have the client's keyboard knowledge updated (xlib.ps,
@@ -555,7 +582,7 @@ void FGAPIENTRY glutMainLoopEvent( void )
         case VisibilityNotify:
         {
             GETWINDOW( xvisibility ); 
-            if( window->Callbacks.WindowStatus == NULL )
+            if( ! FETCH_WCB( *window, WindowStatus ) )
                 break;
             fgSetWindow( window );
 
@@ -568,17 +595,18 @@ void FGAPIENTRY glutMainLoopEvent( void )
             switch( event.xvisibility.state )
             {
             case VisibilityUnobscured:
-                window->Callbacks.WindowStatus( GLUT_FULLY_RETAINED );
+                INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_RETAINED ) );
                 window->State.Visible = TRUE;
                 break;
                 
             case VisibilityPartiallyObscured:
-                window->Callbacks.WindowStatus( GLUT_PARTIALLY_RETAINED );
+                INVOKE_WCB( *window, WindowStatus,
+                            ( GLUT_PARTIALLY_RETAINED ) );
                 window->State.Visible = TRUE;
                 break;
                 
             case VisibilityFullyObscured:
-                window->Callbacks.WindowStatus( GLUT_FULLY_COVERED );
+                INVOKE_WCB( *window, WindowStatus, ( GLUT_FULLY_COVERED ) );
                 window->State.Visible = FALSE;
                 break;
 
@@ -591,28 +619,13 @@ void FGAPIENTRY glutMainLoopEvent( void )
         break;
 
         case EnterNotify:
-        {
-            GETWINDOW( xcrossing );
-            GETMOUSE( xcrossing );
-            if( window->Callbacks.Entry )
-            {
-                fgSetWindow( window ) ;
-                window->Callbacks.Entry( GLUT_ENTERED );
-            }
-        }
-        break;
-
         case LeaveNotify:
-        {
             GETWINDOW( xcrossing );
             GETMOUSE( xcrossing );
-            if( window->Callbacks.Entry )
-            {
-                fgSetWindow( window ) ;
-                window->Callbacks.Entry( GLUT_LEFT );
-            }
-        }
-        break;
+            INVOKE_WCB( *window, Entry, ( ( EnterNotify == event.type ) ?
+                                          GLUT_ENTERED :
+                                          GLUT_LEFT ) );
+            break;
 
         case MotionNotify:
         {
@@ -643,23 +656,11 @@ void FGAPIENTRY glutMainLoopEvent( void )
                 (event.xmotion.state & Button3Mask) ||
                 (event.xmotion.state & Button4Mask) ||
                 (event.xmotion.state & Button5Mask) )
-            {
-                /*
-                 * A mouse button was pressed during the movement...
-                 * Is there a motion callback hooked to the window?
-                 */
-                if( window->Callbacks.Motion )
-                {
-                    fgSetWindow ( window ) ;
-                    window->Callbacks.Motion( event.xmotion.x,
-                                              event.xmotion.y );
-                }
-            }
-            else if( window->Callbacks.Passive )
-            {
-                fgSetWindow ( window ) ;
-                window->Callbacks.Passive( event.xmotion.x, event.xmotion.y );
-            }
+                INVOKE_WCB( *window, Motion, ( event.xmotion.x,
+                                               event.xmotion.y ) );
+            else
+                INVOKE_WCB( *window, Passive, ( event.xmotion.x,
+                                                event.xmotion.y ) );
         }
         break;
 
@@ -689,6 +690,10 @@ void FGAPIENTRY glutMainLoopEvent( void )
             button = event.xbutton.button - 1;
 
             /*
+             * XXX This comment is replicated in the WIN32 section and
+             * XXX maybe also in the menu code.  Can we move the info
+             * XXX to one central place and *reference* it from here?
+             *
              * Do not execute the application's mouse callback if a menu
              * is hooked to this button.  In that case an appropriate
              * private call should be generated.
@@ -771,12 +776,10 @@ void FGAPIENTRY glutMainLoopEvent( void )
              * Check if there is a mouse or mouse wheel callback hooked to the
              * window
              */
-            if( ( window->Callbacks.Mouse == NULL ) &&
-                ( window->Callbacks.MouseWheel == NULL ) )
+            if( ! FETCH_WCB( *window, Mouse ) &&
+                ! FETCH_WCB( *window, MouseWheel ) )
                 break;
 
-            fgSetWindow( window );
-
             /*
              * XXX Why don't we use {window}?  Other code here does...
              */
@@ -787,67 +790,64 @@ void FGAPIENTRY glutMainLoopEvent( void )
              *
              * XXX Use a symbolic constant, *not* "4"!
              */
-            if( ( button < 4 ) || ( !( window->Callbacks.MouseWheel ) ) )
-            {
-                if( window->Callbacks.Mouse )
-                    fgStructure.Window->Callbacks.Mouse(
-                        button,
-                        event.type == ButtonPress ? GLUT_DOWN : GLUT_UP,
-                        event.xbutton.x,
-                        event.xbutton.y
-                    );
-            }
+            if( ( button < 3 ) || ( ! FETCH_WCB( *window, MouseWheel ) ) )
+                INVOKE_WCB( *window, Mouse, ( button,
+                                              pressed ? GLUT_DOWN : GLUT_UP,
+                                              event.xbutton.x,
+                                              event.xbutton.y )
+                );
             else
             {
-                if( ( button >= 4 ) && window->Callbacks.MouseWheel )
-                {
-                    /*
-                     * Map 4 and 5 to wheel zero; EVEN to +1, ODD to -1
-                     *  "  6 and 7 "    "   one; ...
-                     *
-                     * XXX This *should* be behind some variables/macros,
-                     * XXX since the order and numbering isn't certain
-                     * XXX See XFree86 configuration docs (even back in the
-                     * XXX 3.x days, and especially with 4.x).
-                     */
-                    int wheel_number = (button - 4) / 2;
-                    int direction = (button & 1)*2 - 1;
-
-                    if( ButtonPress )
-                        fgStructure.Window->Callbacks.MouseWheel(
-                            wheel_number,
-                            direction,
-                            event.xbutton.x,
-                            event.xbutton.y
-                        );
-                }
+                /*
+                 * Map 4 and 5 to wheel zero; EVEN to +1, ODD to -1
+                 *  "  6 and 7 "    "   one; ...
+                 *
+                 * XXX This *should* be behind some variables/macros,
+                 * XXX since the order and numbering isn't certain
+                 * XXX See XFree86 configuration docs (even back in the
+                 * XXX 3.x days, and especially with 4.x).
+                 *
+                 * XXX Note that {button} has already been decremeted
+                 * XXX in mapping from X button numbering to GLUT.
+                 */
+                int wheel_number = (button - 3) / 2;
+                int direction = -1;
+                if( button % 2 )
+                    direction = 1;
+                
+                if( pressed )
+                    INVOKE_WCB( *window, MouseWheel, ( wheel_number,
+                                                       direction,
+                                                       event.xbutton.x,
+                                                       event.xbutton.y )
+                    );
             }
 
             /*
              * Trash the modifiers state
              */
             fgStructure.Window->State.Modifiers = 0xffffffff;
-            break;
         }
+        break;
 
         case KeyRelease:
         case KeyPress:
         {
-            FGCBkeyboard keyboard_cb;
-            FGCBspecial special_cb;
+            FGCBKeyboard keyboard_cb;
+            FGCBSpecial special_cb;
 
             GETWINDOW( xkey );
             GETMOUSE( xkey );
 
             if( event.type == KeyPress )
             {
-                keyboard_cb = window->Callbacks.Keyboard;
-                special_cb = window->Callbacks.Special;
+                keyboard_cb = FETCH_WCB( *window, Keyboard );
+                special_cb  = FETCH_WCB( *window, Special  );
             }
             else
             {
-                keyboard_cb = window->Callbacks.KeyboardUp;
-                special_cb = window->Callbacks.SpecialUp;
+                keyboard_cb = FETCH_WCB( *window, KeyboardUp );
+                special_cb  = FETCH_WCB( *window, SpecialUp  );
             }
 
             /*
@@ -939,6 +939,9 @@ void FGAPIENTRY glutMainLoopEvent( void )
         }
         break;
 
+        case ReparentNotify:
+            break; /* XXX Should disable this event */
+
         default:
             fgWarning ("Unknown X event type: %d", event.type);
             break;
@@ -990,12 +993,11 @@ void FGAPIENTRY glutMainLoop( void )
      */
     while( window )
     {
-        if ( window->Callbacks.Visibility )
+        if ( FETCH_WCB( *window, Visibility ) )
         {
             SFG_Window *current_window = fgStructure.Window ;
 
-            fgSetWindow( window );
-            window->Callbacks.Visibility ( window->State.Visible ) ;
+            INVOKE_WCB( *window, Visibility, ( window->State.Visible ) );
             fgSetWindow( current_window );
         }
         
@@ -1020,7 +1022,7 @@ void FGAPIENTRY glutMainLoop( void )
     }
 
     {
-        fgExecutionState execState = fgState.ActionOnWindowClose;
+        fgExecutionState execState = fgState.ExecState;
         
         /*
          * When this loop terminates, destroy the display, state and structure
@@ -1201,6 +1203,8 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
         break;
 
     case WM_PAINT:
+        /* Turn on the visibility in case it was turned off somehow */
+        window->State.Visible = GL_TRUE;
         BeginPaint( hWnd, &ps );
         fghRedrawWindowByHandle( hWnd );
         EndPaint( hWnd, &ps );
@@ -1264,23 +1268,11 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
         if( ( wParam & MK_LBUTTON ) ||
             ( wParam & MK_MBUTTON ) ||
             ( wParam & MK_RBUTTON ) )
-        {
-            if( window->Callbacks.Motion )
-            {
-                fgSetWindow( window );
-                window->Callbacks.Motion( window->State.MouseX,
-                                          window->State.MouseY );
-            }
-        }
+            INVOKE_WCB( *window, Motion, ( window->State.MouseX,
+                                           window->State.MouseY ) );
         else
-        {
-            if( window->Callbacks.Passive )
-            {
-                fgSetWindow( window );
-                window->Callbacks.Passive( window->State.MouseX,
-                                           window->State.MouseY );
-            }
-        }
+            INVOKE_WCB( *window, Passive, ( window->State.MouseX,
+                                            window->State.MouseY ) );
 
         window->State.Modifiers = 0xffffffff;
     }
@@ -1383,7 +1375,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
             break;
         }
 
-        if ( ( window->Menu[ button ] != NULL ) && ( pressed == TRUE ) )
+        if ( ( window->Menu[ button ] ) && ( pressed == TRUE ) )
         {
             window->State.Redisplay = TRUE;
             fgSetWindow( window );
@@ -1392,17 +1384,19 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
             break;
         }
 
-        if( window->Callbacks.Mouse == NULL )
+        if( ! FETCH_WCB( *window, Mouse ) )
             break;
 
         fgSetWindow( window );
         fgStructure.Window->State.Modifiers = fgGetWin32Modifiers( );
 
-        window->Callbacks.Mouse(
-            button,
-            pressed == TRUE ? GLUT_DOWN : GLUT_UP,
-            window->State.MouseX,
-            window->State.MouseY
+        INVOKE_WCB(
+            *window, Mouse,
+            ( button,
+              pressed == TRUE ? GLUT_DOWN : GLUT_UP,
+              window->State.MouseX,
+              window->State.MouseY
+            )
         );
 
         fgStructure.Window->State.Modifiers = 0xffffffff;
@@ -1412,9 +1406,9 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
     case 0x020a:
         /* Should be WM_MOUSEWHEEL but my compiler doesn't recognize it */
     {
-        int wheel_number = LOWORD( lParam );
+        int wheel_number = LOWORD( wParam );
         /* THIS IS SPECULATIVE -- John Fay, 10/2/03 */
-        int ticks = HIWORD( lParam ) / 120;
+        short ticks = ( short )HIWORD( wParam ) / 120;
         /* Should be WHEEL_DELTA instead of 120 */
         int direction = 1;
 
@@ -1432,20 +1426,21 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
         /*        window->State.MouseY = HIWORD( lParam ); */
         /* change "lParam" to other parameter */
 
-        if( ( window->Callbacks.MouseWheel == NULL ) &&
-            ( window->Callbacks.Mouse == NULL ) )
+        if( ! FETCH_WCB( *window, MouseWheel ) &&
+            ! FETCH_WCB( *window, Mouse ) )
             break;
 
         fgSetWindow( window );
         fgStructure.Window->State.Modifiers = fgGetWin32Modifiers( );
 
         while( ticks-- )
-            if( window->Callbacks.MouseWheel )
-                window->Callbacks.MouseWheel(
-                    wheel_number,
-                    direction,
-                    window->State.MouseX,
-                    window->State.MouseY
+            if( FETCH_WCB( *window, MouseWheel ) )
+                INVOKE_WCB( *window, MouseWheel,
+                            ( wheel_number,
+                              direction,
+                              window->State.MouseX,
+                              window->State.MouseY
+                            )
                 );
             else  /* No mouse wheel, call the mouse button callback twice */
             {
@@ -1456,13 +1451,13 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
                 int button = wheel_number*2 + 4;
                 if( direction > 0 )
                     ++button;
-                window->Callbacks.Mouse( button, GLUT_DOWN,
-                                         window->State.MouseX,
-                                         window->State.MouseY
+                INVOKE_WCB( *window, Mouse,
+                            ( button, GLUT_DOWN,
+                              window->State.MouseX, window->State.MouseY )
                 );
-                window->Callbacks.Mouse( button, GLUT_UP,
-                                         window->State.MouseX,
-                                         window->State.MouseY
+                INVOKE_WCB( *window, Mouse,
+                            ( button, GLUT_UP,
+                              window->State.MouseX, window->State.MouseX )
                 );
             }
 
@@ -1524,20 +1519,16 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
             /*
              * The delete key should be treated as an ASCII keypress:
              */
-            if( window->Callbacks.Keyboard )
-            {
-                fgSetWindow( window );
-                window->Callbacks.Keyboard( 127, window->State.MouseX,
-                                            window->State.MouseY );
-            }
+            INVOKE_WCB( *window, Keyboard,
+                        ( 127, window->State.MouseX, window->State.MouseY )
+            );
         }
 
-        if( ( keypress != -1 ) && window->Callbacks.Special )
-        {
-            fgSetWindow( window );
-            window->Callbacks.Special( keypress, window->State.MouseX,
-                                       window->State.MouseY );
-        }
+        if( keypress != -1 )
+            INVOKE_WCB( *window, Special,
+                        ( keypress,
+                          window->State.MouseX, window->State.MouseY )
+            );
 
         window->State.Modifiers = 0xffffffff;
     }
@@ -1594,13 +1585,9 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
               /*
                * The delete key should be treated as an ASCII keypress:
                */
-              if( window->Callbacks.KeyboardUp )
-              {
-                  fgSetWindow( window );
-                  window->Callbacks.KeyboardUp( 127, window->State.MouseX,
-                                                window->State.MouseY );
-              }
-              
+              INVOKE_WCB( *window, KeyboardUp,
+                          ( 127, window->State.MouseX, window->State.MouseY )
+              );
               break;
 
         default:
@@ -1613,22 +1600,18 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
             if( ToAscii( wParam, 0, state, code, 0 ) == 1 )
                 wParam=code[ 0 ];
 
-            if( window->Callbacks.KeyboardUp )
-            {
-                fgSetWindow( window );
-                window->Callbacks.KeyboardUp( (char)wParam,
-                                              window->State.MouseX,
-                                              window->State.MouseY );
-            }
+            INVOKE_WCB( *window, KeyboardUp,
+                        ( (char)wParam,
+                          window->State.MouseX, window->State.MouseY )
+            );
         }
         }
 
-        if( (keypress != -1) && window->Callbacks.SpecialUp )
-        {
-            fgSetWindow( window );
-            window->Callbacks.SpecialUp( keypress, window->State.MouseX,
-                                         window->State.MouseY );
-        }
+        if( keypress != -1 )
+            INVOKE_WCB( *window, SpecialUp,
+                        ( keypress,
+                          window->State.MouseX, window->State.MouseY )
+            );
 
         window->State.Modifiers = 0xffffffff;
     }
@@ -1640,12 +1623,19 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
         if( fgState.IgnoreKeyRepeat && (lParam & KF_REPEAT) )
             break;
 
-        if( window->Callbacks.Keyboard )
+        /*
+         * XXX INVOKE_WCB() takes care of the callback-pointer check.
+         * XXX We could just uncoditionally find/trash the Modifiers
+         * XXX and get rid of the "if( ... ) {" and "}".  Unconditinal
+         * XXX code is simpler code.  (^&
+         */
+        if( FETCH_WCB( *window, Keyboard ) )
         {
-            fgSetWindow( window );
             window->State.Modifiers = fgGetWin32Modifiers( );
-            window->Callbacks.Keyboard( (char)wParam, window->State.MouseX,
-                                        window->State.MouseY );
+            INVOKE_WCB( *window, Keyboard,
+                        ( (char)wParam,
+                          window->State.MouseX, window->State.MouseY )
+            );
             window->State.Modifiers = 0xffffffff;
         }
     }
@@ -1653,11 +1643,7 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
 
     case WM_CAPTURECHANGED:
         /* User has finished resizing the window, force a redraw */
-        if( window->Callbacks.Display )
-        {
-            fgSetWindow( window );
-            window->Callbacks.Display( );
-        }
+        INVOKE_WCB( *window, Display, ( ) );
 
         /*lRet = DefWindowProc( hWnd, uMsg, wParam, lParam ) ; */
         break;
@@ -1701,6 +1687,75 @@ LRESULT CALLBACK fgWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam,
         /* Pass it on to "DefWindowProc" to repaint a standard border */
         break;
 
+    case WM_SYSCOMMAND :  /* 0x0112 */
+        {
+          /*
+           * We have received a system command message.  Try to act on it.
+           * The commands are passed in through the "lParam" parameter:
+           * Clicking on a corner to resize the window gives a "F004" message
+           * but this is not defined in my header file.
+           */
+            switch ( lParam )
+            {
+            case SC_SIZE       :
+                break ;
+
+            case SC_MOVE       :
+                break ;
+
+            case SC_MINIMIZE   :
+                /* User has clicked on the "-" to minimize the window */
+                /* Turn off the visibility */
+                window->State.Visible = GL_FALSE ;
+
+                break ;
+
+            case SC_MAXIMIZE   :
+                break ;
+
+            case SC_NEXTWINDOW :
+                break ;
+
+            case SC_PREVWINDOW :
+                break ;
+
+            case SC_CLOSE      :
+                /* Followed very closely by a WM_CLOSE message */
+                break ;
+
+            case SC_VSCROLL    :
+                break ;
+
+            case SC_HSCROLL    :
+                break ;
+
+            case SC_MOUSEMENU  :
+                break ;
+
+            case SC_KEYMENU    :
+                break ;
+
+            case SC_ARRANGE    :
+                break ;
+
+            case SC_RESTORE    :
+                break ;
+
+            case SC_TASKLIST   :
+                break ;
+
+            case SC_SCREENSAVE :
+                break ;
+
+            case SC_HOTKEY     :
+                break ;
+            }
+        }
+
+        /* We need to pass the message on to the operating system as well */
+        lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
+        break;
+
     default:
         /*
          * Handle unhandled messages