* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <errno.h>
#include <sys/stat.h>
#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WINCE
+ // including gx.h does only work in c++ (thanks MS...),
+ // so we define this on our own...
+struct GXKeyList {
+ short vkUp; // key for up
+ POINT ptUp; // x,y position of key/button. Not on screen but in screen coordinates.
+ short vkDown;
+ POINT ptDown;
+ short vkLeft;
+ POINT ptLeft;
+ short vkRight;
+ POINT ptRight;
+ short vkA;
+ POINT ptA;
+ short vkB;
+ POINT ptB;
+ short vkC;
+ POINT ptC;
+ short vkStart;
+ POINT ptStart;
+};
+extern void wince_GetDefaultKeys(void* nData, int iOptions);
+extern void wince_OpenInput();
#endif
#ifndef MAX
width, height );
XFlush( fgDisplay.Display ); /* XXX Shouldn't need this */
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#if !TARGET_HOST_WINCE
{
RECT rect;
SWP_NOZORDER
);
}
+#endif //TARGET_HOST_WINCE
/*
* XXX Should update {window->State.OldWidth, window->State.OldHeight}
INVOKE_WCB( *window, Display, ( ) );
fgSetWindow( current_window );
}
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
RedrawWindow(
window->Window.Handle, NULL, NULL,
RDW_NOERASE | RDW_INTERNALPAINT | RDW_INVALIDATE | RDW_UPDATENOW
if( window->State.JoystickLastPoll + window->State.JoystickPollRate <=
checkTime )
{
+#if !TARGET_HOST_WINCE
fgJoystickPollWindow( window );
+#endif //!TARGET_HOST_WINCE
window->State.JoystickLastPoll = checkTime;
}
return elapsed;
#elif TARGET_HOST_WIN32
return timeGetTime() - fgState.Time.Value;
+#elif TARGET_HOST_WINCE
+ return GetTickCount() - fgState.Time.Value;
#endif
}
else
gettimeofday( &fgState.Time.Value, NULL );
#elif TARGET_HOST_WIN32
fgState.Time.Value = timeGetTime ();
+#elif TARGET_HOST_WINCE
+ fgState.Time.Value = GetTickCount();
#endif
fgState.Time.Set = GL_TRUE ;
if( -1 == err )
fgWarning ( "freeglut select() error: %d\n", errno );
}
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
MsgWaitForMultipleObjects( 0, NULL, FALSE, msec, QS_ALLEVENTS );
#endif
}
}
}
-#elif TARGET_HOST_WIN32
+#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
MSG stMsg;
{
int action;
-#if TARGET_HOST_WIN32
+#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
SFG_Window *window = (SFG_Window *)fgStructure.Windows.First ;
#endif
freeglut_assert_ready;
-#if TARGET_HOST_WIN32
+#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
/*
* Processing before the main loop: If there is a window which is open and
* which has a visibility callback, call it. I know this is an ugly hack,
}
-#if TARGET_HOST_WIN32
+#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
/*
* Determine a GLUT modifer mask based on MS-WINDOWS system info.
*/
{
unsigned int current_DisplayMode = fgState.DisplayMode;
fgState.DisplayMode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH;
+#if !TARGET_HOST_WINCE
fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );
+#endif
fgState.DisplayMode = current_DisplayMode;
if( fgStructure.MenuContext )
}
else
{
+#if !TARGET_HOST_WINCE
fgSetupPixelFormat( window, GL_FALSE, PFD_MAIN_PLANE );
+#endif
if( ! fgState.UseCurrentContext )
window->Window.Context =
window->State.Height = fgState.Size.Y;
ReleaseDC( window->Window.Handle, window->Window.Device );
+
+#if TARGET_HOST_WINCE
+ // Take over button handling
+ wince_OpenInput();
+#endif //TARGET_HOST_WINCE
break;
case WM_SIZE:
if( window->State.Visible )
{
window->State.NeedToResize = GL_TRUE;
+#if TARGET_HOST_WINCE
+ window->State.Width = HIWORD(lParam);
+ window->State.Height = LOWORD(lParam);
+#else
window->State.Width = LOWORD(lParam);
window->State.Height = HIWORD(lParam);
+#endif //TARGET_HOST_WINCE
}
break;
case WM_MOUSEMOVE:
{
+#if TARGET_HOST_WINCE
+ window->State.MouseX = 320-HIWORD( lParam );
+ window->State.MouseY = LOWORD( lParam );
+#else
window->State.MouseX = LOWORD( lParam );
window->State.MouseY = HIWORD( lParam );
+#endif //TARGET_HOST_WINCE
if ( window->ActiveMenu )
{
GLboolean pressed = GL_TRUE;
int button;
+#if TARGET_HOST_WINCE
+ window->State.MouseX = 320-HIWORD( lParam );
+ window->State.MouseY = LOWORD( lParam );
+#else
window->State.MouseX = LOWORD( lParam );
window->State.MouseY = HIWORD( lParam );
+#endif //TARGET_HOST_WINCE
switch( uMsg )
{
break;
}
+#if !TARGET_HOST_WINCE
if( GetSystemMetrics( SM_SWAPBUTTON ) )
{
if( button == GLUT_LEFT_BUTTON )
if( button == GLUT_RIGHT_BUTTON )
button = GLUT_LEFT_BUTTON;
}
+#endif //!TARGET_HOST_WINCE
if( button == -1 )
return DefWindowProc( hWnd, uMsg, lParam, wParam );
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
{
+#if TARGET_HOST_WINCE
+ struct GXKeyList gxKeyList;
+#endif //TARGET_HOST_WINCE
int keypress = -1;
POINT mouse_pos ;
);
}
+#if TARGET_HOST_WINCE
+ if(!(lParam & 0x40000000)) // Prevent auto-repeat
+ {
+ wince_GetDefaultKeys(&gxKeyList, 0x03);
+
+ if(wParam==(unsigned)gxKeyList.vkRight)
+ keypress = GLUT_KEY_RIGHT;
+ else if(wParam==(unsigned)gxKeyList.vkLeft)
+ keypress = GLUT_KEY_LEFT;
+ else if(wParam==(unsigned)gxKeyList.vkUp)
+ keypress = GLUT_KEY_UP;
+ else if(wParam==(unsigned)gxKeyList.vkDown)
+ keypress = GLUT_KEY_DOWN;
+ else if(wParam==(unsigned)gxKeyList.vkA)
+ keypress = GLUT_KEY_F1;
+ else if(wParam==(unsigned)gxKeyList.vkB)
+ keypress = GLUT_KEY_F2;
+ else if(wParam==(unsigned)gxKeyList.vkC)
+ keypress = GLUT_KEY_F3;
+ else if(wParam==(unsigned)gxKeyList.vkStart)
+ keypress = GLUT_KEY_F4;
+ }
+#endif
+
if( keypress != -1 )
INVOKE_WCB( *window, Special,
( keypress,
default:
{
+#if !TARGET_HOST_WINCE
BYTE state[ 256 ];
WORD code[ 2 ];
( (char)wParam,
window->State.MouseX, window->State.MouseY )
);
+#endif //!TARGET_HOST_WINCE
}
}
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );
break;
+#if !TARGET_HOST_WINCE
case WM_SYNCPAINT: /* 0x0088 */
/* Another window has moved, need to update this one */
window->State.Redisplay = GL_TRUE;
break ;
}
}
+#endif //!TARGET_HOST_WINCE
/* We need to pass the message on to the operating system as well */
lRet = DefWindowProc( hWnd, uMsg, wParam, lParam );