if( fgStructure.MenuContext )
wglMakeCurrent( window->Window.Device,
- fgStructure.MenuContext->Context
+ fgStructure.MenuContext->MContext
);
else
{
fgStructure.MenuContext =
(SFG_MenuContext *)malloc( sizeof(SFG_MenuContext) );
- fgStructure.MenuContext->Context =
+ fgStructure.MenuContext->MContext =
wglCreateContext( window->Window.Device );
}