if ( window->Parent == NULL )
{
- if ( ! window->IsMenu && (window != fgStructure.GameModeWindow) )
+ if ( ! window->IsMenu && (window != fgStructure.GameModeWindow) &&
+ !( fgState.DisplayMode & GLUT_BORDERLESS ))
{
w += GetSystemMetrics( SM_CXSIZEFRAME ) * 2;
h += GetSystemMetrics( SM_CYSIZEFRAME ) * 2 +
fgUpdateMenuHighlight( window->ActiveMenu );
break;
}
+ SetFocus(window->Window.Handle);
fgState.Modifiers = fghGetWin32Modifiers( );