fghDisplayAll();
}
#endif
+
+ /*
+ * If an event caused a window to be closed, do the actual closing here
+ */
+ fgCloseWindows () ;
}
/*
glutMainLoopEvent () ;
/*
- * If an event caused a window to be closed, do the actual closing here
- */
- fgCloseWindows () ;
-
- /*
* If there are no more windows open, stop execution
*/
if ( fgStructure.Windows.First == NULL )