/* The mouse cursor is somewhere over our box, check it out. */
menuEntry = fghFindMenuEntry( menu, menuID + 1 );
- assert( menuEntry );
+ FREEGLUT_INTERNAL_ERROR_EXIT( menuEntry, "Cannot find menu entry",
+ "fghCheckMenuStatus" );
menuEntry->IsActive = GL_TRUE;
menuEntry->Ordinal = menuID;
SFG_Window* window = fgStructure.Window;
SFG_Menu* menu = NULL;
- freeglut_return_if_fail ( fgStructure.Window != NULL );
+ FREEGLUT_INTERNAL_ERROR_EXIT ( fgStructure.Window, "Displaying menu in nonexistent window",
+ "fgDisplayMenu" );
/* Check if there is an active menu attached to this window... */
menu = window->ActiveMenu;
int width = 0, height = 0;
/* Make sure there is a current menu set */
- freeglut_assert_ready;
freeglut_return_if_fail( fgStructure.Menu );
/* The menu's box size depends on the menu entries: */
int FGAPIENTRY glutCreateMenu( void(* callback)( int ) )
{
/* The menu object creation code resides in freeglut_structure.c */
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCreateMenu" );
return fgCreateMenu( callback )->ID;
}
*/
void FGAPIENTRY glutDestroyMenu( int menuID )
{
- SFG_Menu* menu = fgMenuByID( menuID );
+ SFG_Menu* menu;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDestroyMenu" );
+ menu = fgMenuByID( menuID );
- freeglut_assert_ready;
freeglut_return_if_fail( menu );
/* The menu object destruction code resides in freeglut_structure.c */
*/
int FGAPIENTRY glutGetMenu( void )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetMenu" );
if( fgStructure.Menu )
return fgStructure.Menu->ID;
*/
void FGAPIENTRY glutSetMenu( int menuID )
{
- SFG_Menu* menu = fgMenuByID( menuID );
+ SFG_Menu* menu;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenu" );
+ menu = fgMenuByID( menuID );
- freeglut_assert_ready;
freeglut_return_if_fail( menu );
fgStructure.Menu = menu;
*/
void FGAPIENTRY glutAddMenuEntry( const char* label, int value )
{
- SFG_MenuEntry* menuEntry =
- (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
-
- freeglut_assert_ready;
+ SFG_MenuEntry* menuEntry;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddMenuEntry" );
+ menuEntry = (SFG_MenuEntry *)calloc( sizeof(SFG_MenuEntry), 1 );
freeglut_return_if_fail( fgStructure.Menu );
menuEntry->Text = strdup( label );
*/
void FGAPIENTRY glutAddSubMenu( const char *label, int subMenuID )
{
- SFG_MenuEntry *menuEntry =
- ( SFG_MenuEntry * )calloc( sizeof( SFG_MenuEntry ), 1 );
- SFG_Menu *subMenu = fgMenuByID( subMenuID );
+ SFG_MenuEntry *menuEntry;
+ SFG_Menu *subMenu;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAddSubMenu" );
+ menuEntry = ( SFG_MenuEntry * )calloc( sizeof( SFG_MenuEntry ), 1 );
+ subMenu = fgMenuByID( subMenuID );
- freeglut_assert_ready;
freeglut_return_if_fail( fgStructure.Menu );
freeglut_return_if_fail( subMenu );
{
SFG_MenuEntry* menuEntry = NULL;
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToMenuEntry" );
freeglut_return_if_fail( fgStructure.Menu );
/* Get n-th menu entry in the current menu, starting from one: */
void FGAPIENTRY glutChangeToSubMenu( int item, const char* label,
int subMenuID )
{
- SFG_Menu* subMenu = fgMenuByID( subMenuID );
- SFG_MenuEntry* menuEntry = NULL;
+ SFG_Menu* subMenu;
+ SFG_MenuEntry* menuEntry;
+
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutChangeToSubMenu" );
+ subMenu = fgMenuByID( subMenuID );
+ menuEntry = NULL;
- freeglut_assert_ready;
freeglut_return_if_fail( fgStructure.Menu );
freeglut_return_if_fail( subMenu );
{
SFG_MenuEntry* menuEntry;
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutRemoveMenuItem" );
freeglut_return_if_fail( fgStructure.Menu );
/* Get n-th menu entry in the current menu, starting from one: */
*/
void FGAPIENTRY glutAttachMenu( int button )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutAttachMenu" );
freeglut_return_if_fail( fgStructure.Window );
freeglut_return_if_fail( fgStructure.Menu );
*/
void FGAPIENTRY glutDetachMenu( int button )
{
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutDetachMenu" );
freeglut_return_if_fail( fgStructure.Window );
freeglut_return_if_fail( fgStructure.Menu );
*/
void* FGAPIENTRY glutGetMenuData( void )
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetMenuData" );
return fgStructure.Menu->UserData;
}
void FGAPIENTRY glutSetMenuData(void* data)
{
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetMenuData" );
fgStructure.Menu->UserData=data;
}