* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+#define FREEGLUT_BUILDING_LIB
#include <GL/freeglut.h>
#include "freeglut_internal.h"
menuEntry->SubMenu->X = menu->X - menuEntry->SubMenu->Width;
if( menuEntry->SubMenu->Y + menuEntry->SubMenu->Height > max_y )
+ {
menuEntry->SubMenu->Y -= ( menuEntry->SubMenu->Height -
FREEGLUT_MENU_HEIGHT -
2 * FREEGLUT_MENU_BORDER );
+ if( menuEntry->SubMenu->Y < 0 )
+ menuEntry->SubMenu->Y = 0;
+ }
fgSetWindow( menuEntry->SubMenu->Window );
glutPositionWindow( menuEntry->SubMenu->X,
menu->X -=menu->Width;
if( menu->Y + menu->Height > max_y )
+ {
menu->Y -=menu->Height;
+ if( menu->Y < 0 )
+ menu->Y = 0;
+ }
menu->Window->State.MouseX =
window->State.MouseX + glutGet( GLUT_WINDOW_X ) - menu->X;
return fgCreateMenu( callback )->ID;
}
+#if TARGET_HOST_MS_WINDOWS
+int FGAPIENTRY __glutCreateMenuWithExit( void(* callback)( int ), void (__cdecl *exit_function)(int) )
+{
+ __glutExitFunc = exit_function;
+ return glutCreateMenu( callback );
+}
+#endif
+
/*
* Destroys a menu object, removing all references to it
*/