* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
-#ifdef HAVE_CONFIG_H
-#include "config.h"
-#endif
-
-#define G_LOG_DOMAIN "freeglut-misc"
-
-#include "../include/GL/freeglut.h"
+#include <GL/freeglut.h>
#include "freeglut_internal.h"
/*
int FGAPIENTRY glutExtensionSupported( const char* extension )
{
const char *extensions, *start;
- const int len = strlen( extension ) ;
+ const size_t len = strlen( extension );
- /*
- * Make sure there is a current window, and thus a current context available
- */
- freeglut_assert_ready;
- freeglut_return_val_if_fail( fgStructure.Window != NULL, 0 );
+ /* Make sure there is a current window, and thus a current context available */
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutExtensionSupported" );
+ freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 );
if (strchr(extension, ' '))
return 0;
return 0 ;
}
+#ifndef GL_INVALID_FRAMEBUFFER_OPERATION
+#ifdef GL_INVALID_FRAMEBUFFER_OPERATION_EXT
+#define GL_INVALID_FRAMEBUFFER_OPERATION GL_INVALID_FRAMEBUFFER_OPERATION_EXT
+#else
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#endif
+#endif
+
+#ifndef GL_TABLE_TOO_LARGE
+#ifdef GL_TABLE_TOO_LARGE_EXT
+#define GL_TABLE_TOO_LARGE GL_TABLE_TOO_LARGE_EXT
+#else
+#define GL_TABLE_TOO_LARGE 0x8031
+#endif
+#endif
+
+#ifndef GL_TEXTURE_TOO_LARGE
+#ifdef GL_TEXTURE_TOO_LARGE_EXT
+#define GL_TEXTURE_TOO_LARGE GL_TEXTURE_TOO_LARGE_EXT
+#else
+#define GL_TEXTURE_TOO_LARGE 0x8065
+#endif
+#endif
+
+/*
+ * A cut-down local version of gluErrorString to avoid depending on GLU.
+ */
+static const char* fghErrorString( GLenum error )
+{
+ switch ( error ) {
+ case GL_INVALID_ENUM: return "invalid enumerant";
+ case GL_INVALID_VALUE: return "invalid value";
+ case GL_INVALID_OPERATION: return "invalid operation";
+ case GL_STACK_OVERFLOW: return "stack overflow";
+ case GL_STACK_UNDERFLOW: return "stack underflow";
+ case GL_OUT_OF_MEMORY: return "out of memory";
+ case GL_TABLE_TOO_LARGE: return "table too large";
+ case GL_INVALID_FRAMEBUFFER_OPERATION: return "invalid framebuffer operation";
+ case GL_TEXTURE_TOO_LARGE: return "texture too large";
+ default: return "unknown GL error";
+ }
+}
+
/*
* This function reports all the OpenGL errors that happened till now
*/
void FGAPIENTRY glutReportErrors( void )
{
GLenum error;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutReportErrors" );
while( ( error = glGetError() ) != GL_NO_ERROR )
-# undef G_LOG_DOMAIN
-# define G_LOG_DOMAIN ((gchar *) 0)
-
- fgWarning( "GL error: %s", gluErrorString( error ) );
-
-# undef G_LOG_DOMAIN
-# define G_LOG_DOMAIN "freeglut_misc.c"
+ fgWarning( "GL error: %s", fghErrorString( error ) );
}
/*
- * Turns the ignore key auto repeat feature on and off
- *
- * DEPRECATED 11/4/02 - Do not use
+ * Control the auto-repeat of keystrokes to the current window
*/
void FGAPIENTRY glutIgnoreKeyRepeat( int ignore )
{
- fgState.IgnoreKeyRepeat = ignore ? TRUE : FALSE;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutIgnoreKeyRepeat" );
+ FREEGLUT_EXIT_IF_NO_WINDOW ( "glutIgnoreKeyRepeat" );
+
+ fgStructure.CurrentWindow->State.IgnoreKeyRepeat = ignore ? GL_TRUE : GL_FALSE;
}
/*
- * Hints the window system whether to generate key auto repeat, or not.
- * This is evil.
+ * Set global auto-repeat of keystrokes
*
- * XXX Is this also deprecated as of 20021104?
+ * RepeatMode should be either:
+ * GLUT_KEY_REPEAT_OFF
+ * GLUT_KEY_REPEAT_ON
+ * GLUT_KEY_REPEAT_DEFAULT
*/
void FGAPIENTRY glutSetKeyRepeat( int repeatMode )
{
-#if TARGET_HOST_UNIX_X11
-
- freeglut_assert_ready;
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetKeyRepeat" );
switch( repeatMode )
{
- case GLUT_KEY_REPEAT_OFF: XAutoRepeatOff( fgDisplay.Display ); break;
- case GLUT_KEY_REPEAT_ON: XAutoRepeatOn( fgDisplay.Display ); break;
+ case GLUT_KEY_REPEAT_OFF:
+ case GLUT_KEY_REPEAT_ON:
+ fgState.KeyRepeat = repeatMode;
+ break;
+
case GLUT_KEY_REPEAT_DEFAULT:
- {
- XKeyboardState keyboardState;
-
- XGetKeyboardControl( fgDisplay.Display, &keyboardState );
- glutSetKeyRepeat(
- keyboardState.global_auto_repeat == AutoRepeatModeOn ?
- GLUT_KEY_REPEAT_ON : GLUT_KEY_REPEAT_OFF
- );
- }
- break;
+ fgState.KeyRepeat = GLUT_KEY_REPEAT_ON;
+ break;
default:
fgError ("Invalid glutSetKeyRepeat mode: %d", repeatMode);
break;
}
-
-#endif
}
/*
*/
void FGAPIENTRY glutForceJoystickFunc( void )
{
- freeglut_assert_ready;
- freeglut_return_if_fail( fgStructure.Window != NULL );
- freeglut_return_if_fail( fgStructure.Window->Callbacks.Joystick != NULL );
- fgJoystickPollWindow( fgStructure.Window );
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutForceJoystickFunc" );
+#if !defined(_WIN32_WCE)
+ freeglut_return_if_fail( fgStructure.CurrentWindow != NULL );
+ freeglut_return_if_fail( FETCH_WCB( *( fgStructure.CurrentWindow ), Joystick ) );
+ fgJoystickPollWindow( fgStructure.CurrentWindow );
+#endif /* !defined(_WIN32_WCE) */
}
/*
*/
void FGAPIENTRY glutSetColor( int nColor, GLfloat red, GLfloat green, GLfloat blue )
{
- /*
- *
- */
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutSetColor" );
+ /* We really need to do something here. */
}
/*
*/
GLfloat FGAPIENTRY glutGetColor( int color, int component )
{
- /*
- *
- */
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutGetColor" );
+ /* We really need to do something here. */
return( 0.0f );
}
*/
void FGAPIENTRY glutCopyColormap( int window )
{
- /*
- *
- */
+ FREEGLUT_EXIT_IF_NOT_INITIALISED ( "glutCopyColormap" );
+ /* We really need to do something here. */
}
/*** END OF FILE ***/