#include "config.h"
#endif
-#define G_LOG_DOMAIN "freeglut-misc"
-
#include "../include/GL/freeglut.h"
#include "freeglut_internal.h"
/*
* This functions checks if an OpenGL extension is supported or not
+ *
+ * XXX Wouldn't this be simpler and clearer if we used strtok()?
*/
int FGAPIENTRY glutExtensionSupported( const char* extension )
{
const char *extensions, *start;
- const char *ptr;
const int len = strlen( extension ) ;
/*
- * Make sure there is a current window, and thus -- a current context available
+ * Make sure there is a current window, and thus a current context available
*/
freeglut_assert_ready;
freeglut_return_val_if_fail( fgStructure.Window != NULL, 0 );
- /*
- * Check if the extension itself looks valid (contains no spaces)
- */
if (strchr(extension, ' '))
return 0;
-
- /*
- * Note it is safe to query the extensions
- */
start = extensions = (const char *) glGetString(GL_EXTENSIONS);
/* XXX consider printing a warning to stderr that there's no current
*/
void FGAPIENTRY glutReportErrors( void )
{
- GLenum error = glGetError();
-
- /*
- * Keep reporting errors as long as there are any...
- */
- while( error != GL_NO_ERROR )
- {
- /*
- * Print the current error
- */
-# undef G_LOG_DOMAIN
-# define G_LOG_DOMAIN ((gchar *) 0)
-
+ GLenum error;
+ while( ( error = glGetError() ) != GL_NO_ERROR )
fgWarning( "GL error: %s", gluErrorString( error ) );
-
-# undef G_LOG_DOMAIN
-# define G_LOG_DOMAIN "freeglut_misc.c"
-
- /*
- * Grab the next error value
- */
- error = glGetError();
- };
}
/*
* Turns the ignore key auto repeat feature on and off
+ *
+ * DEPRECATED 11/4/02 - Do not use
*/
-void FGAPIENTRY glutIgnoreKeyRepeat( int ignore ) /* DEPRECATED 11/4/02 - Do not use */
+void FGAPIENTRY glutIgnoreKeyRepeat( int ignore )
{
- /*
- * This is simple and not damaging...
- */
fgState.IgnoreKeyRepeat = ignore ? TRUE : FALSE;
}
/*
- * Hints the window system whether to generate key auto repeat, or not. This is evil.
+ * Hints the window system whether to generate key auto repeat, or not.
+ * This is evil.
+ *
+ * XXX Is this also deprecated as of 20021104?
*/
void FGAPIENTRY glutSetKeyRepeat( int repeatMode )
{
freeglut_assert_ready;
- /*
- * This is really evil, but let's have this done.
- */
switch( repeatMode )
{
case GLUT_KEY_REPEAT_OFF: XAutoRepeatOff( fgDisplay.Display ); break;
{
XKeyboardState keyboardState;
- /*
- * Query the current keyboard state
- */
XGetKeyboardControl( fgDisplay.Display, &keyboardState );
-
- /*
- * Set the auto key repeat basing on the global settings
- */
glutSetKeyRepeat(
keyboardState.global_auto_repeat == AutoRepeatModeOn ?
GLUT_KEY_REPEAT_ON : GLUT_KEY_REPEAT_OFF
break;
default:
- /*
- * Whoops, this was not expected at all
- */
+ fgError ("Invalid glutSetKeyRepeat mode: %d", repeatMode);
break;
}
void FGAPIENTRY glutForceJoystickFunc( void )
{
freeglut_assert_ready;
-
- /*
- * Is there a current window selected?
- */
freeglut_return_if_fail( fgStructure.Window != NULL );
-
- /*
- * Check if there is a joystick callback hooked to the current window
- */
freeglut_return_if_fail( fgStructure.Window->Callbacks.Joystick != NULL );
-
- /*
- * Poll the joystick now, using the current window's joystick callback
- */
fgJoystickPollWindow( fgStructure.Window );
}