const char *extensions, *start;
const int len = strlen( extension );
- /*
- * Make sure there is a current window, and thus a current context available
- */
+ /* Make sure there is a current window, and thus a current context available */
freeglut_assert_ready;
freeglut_return_val_if_fail( fgStructure.Window != NULL, 0 );
}
/*
- * Turns the ignore key auto repeat feature on and off
- *
- * DEPRECATED 11/4/02 - Do not use
+ * Control the auto-repeat of keystrokes to the current window
*/
void FGAPIENTRY glutIgnoreKeyRepeat( int ignore )
{
- fgState.IgnoreKeyRepeat = ignore ? GL_TRUE : GL_FALSE;
+ freeglut_assert_ready;
+ freeglut_assert_window;
+
+ fgStructure.Window->State.IgnoreKeyRepeat = ignore ? GL_TRUE : GL_FALSE;
}
/*
- * Hints the window system whether to generate key auto repeat, or not.
- * This is evil.
+ * Set global auto-repeat of keystrokes
*
- * XXX Is this also deprecated as of 20021104?
+ * RepeatMode should be either:
+ * GLUT_KEY_REPEAT_OFF
+ * GLUT_KEY_REPEAT_ON
+ * GLUT_KEY_REPEAT_DEFAULT
*/
void FGAPIENTRY glutSetKeyRepeat( int repeatMode )
{
-#if TARGET_HOST_UNIX_X11
-
freeglut_assert_ready;
switch( repeatMode )
{
- case GLUT_KEY_REPEAT_OFF: XAutoRepeatOff( fgDisplay.Display ); break;
- case GLUT_KEY_REPEAT_ON: XAutoRepeatOn( fgDisplay.Display ); break;
+ case GLUT_KEY_REPEAT_OFF:
+ case GLUT_KEY_REPEAT_ON:
+ fgState.KeyRepeat = repeatMode;
+ break;
+
case GLUT_KEY_REPEAT_DEFAULT:
- {
- XKeyboardState keyboardState;
-
- XGetKeyboardControl( fgDisplay.Display, &keyboardState );
- glutSetKeyRepeat(
- keyboardState.global_auto_repeat == AutoRepeatModeOn ?
- GLUT_KEY_REPEAT_ON : GLUT_KEY_REPEAT_OFF
- );
- }
- break;
+ fgState.KeyRepeat = GLUT_KEY_REPEAT_ON;
+ break;
default:
fgError ("Invalid glutSetKeyRepeat mode: %d", repeatMode);
break;
}
-
-#endif
}
/*
*/
void FGAPIENTRY glutForceJoystickFunc( void )
{
+#if !TARGET_HOST_WINCE
freeglut_assert_ready;
freeglut_return_if_fail( fgStructure.Window != NULL );
freeglut_return_if_fail( FETCH_WCB( *( fgStructure.Window ), Joystick ) );
fgJoystickPollWindow( fgStructure.Window );
+#endif /* !TARGET_HOST_WINCE */
}
/*
*/
void FGAPIENTRY glutSetColor( int nColor, GLfloat red, GLfloat green, GLfloat blue )
{
- /*
- *
- */
+ /* We really need to do something here. */
}
/*
*/
GLfloat FGAPIENTRY glutGetColor( int color, int component )
{
- /*
- *
- */
+ /* We really need to do something here. */
return( 0.0f );
}
*/
void FGAPIENTRY glutCopyColormap( int window )
{
- /*
- *
- */
+ /* We really need to do something here. */
}
/*** END OF FILE ***/