static int fghCheckFullScreen(void)
{
#if TARGET_HOST_POSIX_X11
-
- int result;
-
- result = 0;
- if (fgDisplay.StateFullScreen != None)
- {
- result = fgHintPresent(fgStructure.CurrentWindow->Window.Handle,
- fgDisplay.State,
- fgDisplay.StateFullScreen);
- }
-
- return result;
-
+ return fgStructure.CurrentWindow->State.IsFullscreen;
#else
-
- return 0;
-
+ return 0;
#endif
}
case GLUT_INIT_WINDOW_HEIGHT: return fgState.Size.Use ?
fgState.Size.Y : -1 ;
case GLUT_INIT_DISPLAY_MODE: return fgState.DisplayMode ;
+ case GLUT_INIT_MAJOR_VERSION: return fgState.MajorVersion ;
+ case GLUT_INIT_MINOR_VERSION: return fgState.MinorVersion ;
+ case GLUT_INIT_FLAGS: return fgState.ContextFlags ;
+ case GLUT_INIT_PROFILE: return fgState.ContextProfile ;
#if TARGET_HOST_POSIX_X11
/*
GLXFBConfig * fbconfig;
int isPossible;
- fbconfig = fgChooseFBConfig();
+ fbconfig = fgChooseFBConfig(NULL);
if (fbconfig == NULL)
{
/* Handle the OpenGL inquiries */
case GLUT_WINDOW_RGBA:
+#if defined(_WIN32_WCE)
+ boolValue = (GLboolean)0; /* WinCE doesn't support this feature */
+#else
glGetBooleanv ( GL_RGBA_MODE, &boolValue );
returnValue = boolValue ? 1 : 0;
+#endif
return returnValue;
case GLUT_WINDOW_DOUBLEBUFFER:
+#if defined(_WIN32_WCE)
+ boolValue = (GLboolean)0; /* WinCE doesn't support this feature */
+#else
glGetBooleanv ( GL_DOUBLEBUFFER, &boolValue );
returnValue = boolValue ? 1 : 0;
+#endif
return returnValue;
case GLUT_WINDOW_STEREO:
+#if defined(_WIN32_WCE)
+ boolValue = (GLboolean)0; /* WinCE doesn't support this feature */
+#else
glGetBooleanv ( GL_STEREO, &boolValue );
returnValue = boolValue ? 1 : 0;
+#endif
return returnValue;
case GLUT_WINDOW_RED_SIZE:
glGetIntegerv ( GL_ALPHA_BITS, &returnValue );
return returnValue;
case GLUT_WINDOW_ACCUM_RED_SIZE:
+#if defined(_WIN32_WCE)
+ returnValue = 0; /* WinCE doesn't support this feature */
+#else
glGetIntegerv ( GL_ACCUM_RED_BITS, &returnValue );
+#endif
return returnValue;
case GLUT_WINDOW_ACCUM_GREEN_SIZE:
+#if defined(_WIN32_WCE)
+ returnValue = 0; /* WinCE doesn't support this feature */
+#else
glGetIntegerv ( GL_ACCUM_GREEN_BITS, &returnValue );
+#endif
return returnValue;
case GLUT_WINDOW_ACCUM_BLUE_SIZE:
+#if defined(_WIN32_WCE)
+ returnValue = 0; /* WinCE doesn't support this feature */
+#else
glGetIntegerv ( GL_ACCUM_BLUE_BITS, &returnValue );
+#endif
return returnValue;
case GLUT_WINDOW_ACCUM_ALPHA_SIZE:
+#if defined(_WIN32_WCE)
+ returnValue = 0; /* WinCE doesn't support this feature */
+#else
glGetIntegerv ( GL_ACCUM_ALPHA_BITS, &returnValue );
+#endif
return returnValue;
case GLUT_WINDOW_DEPTH_SIZE:
glGetIntegerv ( GL_DEPTH_BITS, &returnValue );
#if !defined(_WIN32_WCE)
if ( ( fgStructure.GameModeWindow != fgStructure.CurrentWindow ) && ( fgStructure.CurrentWindow->Parent == NULL ) &&
- ( ! fgStructure.CurrentWindow->IsMenu ) )
+ ( ! fgStructure.CurrentWindow->IsMenu ) &&
+ !( fgState.DisplayMode & GLUT_BORDERLESS ))
{
winRect.left += GetSystemMetrics( SM_CXSIZEFRAME );
winRect.right -= GetSystemMetrics( SM_CXSIZEFRAME );
#if defined(_WIN32_WCE)
return 0;
#else
+ if ( fgState.DisplayMode & GLUT_BORDERLESS )
+ return 0;
return GetSystemMetrics( SM_CXSIZEFRAME );
#endif /* !defined(_WIN32_WCE) */
#if defined(_WIN32_WCE)
return 0;
#else
+ if ( fgState.DisplayMode & GLUT_BORDERLESS )
+ return 0;
return GetSystemMetrics( SM_CYCAPTION );
#endif /* defined(_WIN32_WCE) */
case GLUT_DIRECT_RENDERING:
return fgState.DirectContext;
- break;
case GLUT_FULL_SCREEN:
return fghCheckFullScreen();
- break;
+
+ case GLUT_AUX:
+ return fgState.AuxiliaryBufferNumber;
+
+ case GLUT_MULTISAMPLE:
+ return fgState.SampleNumber;
default:
fgWarning( "glutGet(): missing enum handle %d", eWhat );
return 0;
case GLUT_HAS_SPACEBALL:
+ return fgHasSpaceball();
+
case GLUT_HAS_TABLET:
return 0;
case GLUT_NUM_SPACEBALL_BUTTONS:
+ return fgSpaceballNumButtons();
+
case GLUT_NUM_TABLET_BUTTONS:
return 0;