case GLUT_RENDERING_CONTEXT:
fgState.UseCurrentContext =
- ( value == GLUT_USE_CURRENT_CONTEXT ) ? TRUE : FALSE;
+ ( value == GLUT_USE_CURRENT_CONTEXT ) ? GL_TRUE : GL_FALSE;
break;
case GLUT_WINDOW_CURSOR:
return ( GetSystemMetrics( SM_CYCAPTION ) ) ;
case GLUT_DISPLAY_MODE_POSSIBLE:
- return( fgSetupPixelFormat( fgStructure.Window, TRUE, PFD_MAIN_PLANE ) );
+ return( fgSetupPixelFormat( fgStructure.Window, GL_TRUE,
+ PFD_MAIN_PLANE ) );
case GLUT_WINDOW_FORMAT_ID:
if( fgStructure.Window != NULL )
#elif TARGET_HOST_WIN32
case GLUT_OVERLAY_POSSIBLE:
-/* return( fgSetupPixelFormat( fgStructure.Window, TRUE, PFD_OVERLAY_PLANE ) ); */
+/* return( fgSetupPixelFormat( fgStructure.Window, GL_TRUE,
+ PFD_OVERLAY_PLANE ) ); */
return FALSE ;
case GLUT_LAYER_IN_USE: