/*
* ...then we've got to correct the results we've just received...
*/
- if ( ( fgStructure.GameMode != fgStructure.Window ) && ( fgStructure.Window->Parent == NULL ) )
+ if ( ( fgStructure.GameMode != fgStructure.Window ) && ( fgStructure.Window->Parent == NULL ) &&
+ ( ! fgStructure.Window->IsMenu ) )
{
winRect.left += GetSystemMetrics( SM_CXSIZEFRAME );
winRect.right -= GetSystemMetrics( SM_CXSIZEFRAME );
/*
* Check if an overlay display mode is possible
*/
- return FALSE;
+/* return( fgSetupPixelFormat( fgStructure.Window, TRUE, PFD_OVERLAY_PLANE ) ); */
+ return FALSE ;
case GLUT_LAYER_IN_USE:
/*