/* -- PRIVATE FUNCTIONS ---------------------------------------------------- */
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
/*
* Queries the GL context about some attributes
*/
*/
int FGAPIENTRY glutGet( GLenum eWhat )
{
-#if TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#if TARGET_HOST_MS_WINDOWS
int returnValue ;
GLboolean boolValue ;
#endif
/* XXX Multisampling. Return what I know about multisampling. */
return 0;
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
/*
* The rest of GLX queries under X are general enough to use a macro to
* check them
return fgStructure.CurrentWindow->Window.VisualInfo->visualid;
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
/* Handle the OpenGL inquiries */
case GLUT_WINDOW_RGBA:
/* ...then we've got to correct the results we've just received... */
-#if !TARGET_HOST_WINCE
+#if !defined(_WIN32_WCE)
if ( ( fgStructure.GameModeWindow != fgStructure.CurrentWindow ) && ( fgStructure.CurrentWindow->Parent == NULL ) &&
( ! fgStructure.CurrentWindow->IsMenu ) )
{
winRect.top += GetSystemMetrics( SM_CYSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION );
winRect.bottom -= GetSystemMetrics( SM_CYSIZEFRAME );
}
-#endif /* !TARGET_HOST_WINCE */
+#endif /* !defined(_WIN32_WCE) */
switch( eWhat )
{
break;
case GLUT_WINDOW_BORDER_WIDTH :
-#if TARGET_HOST_WINCE
+#if defined(_WIN32_WCE)
return 0;
#else
return GetSystemMetrics( SM_CXSIZEFRAME );
-#endif /* !TARGET_HOST_WINCE */
+#endif /* !defined(_WIN32_WCE) */
case GLUT_WINDOW_HEADER_HEIGHT :
-#if TARGET_HOST_WINCE
+#if defined(_WIN32_WCE)
return 0;
#else
return GetSystemMetrics( SM_CYCAPTION );
-#endif /* TARGET_HOST_WINCE */
+#endif /* defined(_WIN32_WCE) */
case GLUT_DISPLAY_MODE_POSSIBLE:
-#if TARGET_HOST_WINCE
+#if defined(_WIN32_WCE)
return GL_FALSE;
#else
return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE,
PFD_MAIN_PLANE );
-#endif /* TARGET_HOST_WINCE */
+#endif /* defined(_WIN32_WCE) */
case GLUT_WINDOW_FORMAT_ID:
-#if !TARGET_HOST_WINCE
+#if !defined(_WIN32_WCE)
if( fgStructure.CurrentWindow != NULL )
return GetPixelFormat( fgStructure.CurrentWindow->Window.Device );
-#endif /* TARGET_HOST_WINCE */
+#endif /* defined(_WIN32_WCE) */
return 0;
#endif
*/
return TRUE ;
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
case GLUT_HAS_MOUSE:
return TRUE ;
*/
return 3 ;
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
case GLUT_HAS_MOUSE:
/*
case GLUT_NUM_MOUSE_BUTTONS:
/* We are much more fortunate under Win32 about this... */
-#if TARGET_HOST_WINCE
+#if defined(_WIN32_WCE)
return 1;
#else
return GetSystemMetrics( SM_CMOUSEBUTTONS );
-#endif /* TARGET_HOST_WINCE */
+#endif /* defined(_WIN32_WCE) */
#endif
switch( eWhat )
{
-#if TARGET_HOST_UNIX_X11
+#if TARGET_HOST_POSIX_X11
case GLUT_OVERLAY_POSSIBLE:
return FALSE;
case GLUT_OVERLAY_DAMAGED:
return -1;
-#elif TARGET_HOST_WIN32 || TARGET_HOST_WINCE
+#elif TARGET_HOST_MS_WINDOWS
case GLUT_OVERLAY_POSSIBLE:
/* return fgSetupPixelFormat( fgStructure.CurrentWindow, GL_TRUE,