}
#endif
-/* Check if the window is in full screen state. */
-static int fghCheckFullScreen(void)
-{
-#if TARGET_HOST_POSIX_X11
- return fgStructure.CurrentWindow->State.IsFullscreen;
-#else
- return 0;
-#endif
-}
-
/* -- INTERFACE FUNCTIONS -------------------------------------------------- */
/*
freeglut_return_val_if_fail( fgStructure.CurrentWindow != NULL, 0 );
- /*
- * We need to call GetWindowRect() first...
- * (this returns the pixel coordinates of the outside of the window)
- */
+#if defined(_WIN32_WCE)
GetWindowRect( fgStructure.CurrentWindow->Window.Handle, &winRect );
-
- /* ...then we've got to correct the results we've just received... */
-
-#if !defined(_WIN32_WCE)
- if ( ( fgStructure.GameModeWindow != fgStructure.CurrentWindow ) && ( fgStructure.CurrentWindow->Parent == NULL ) &&
- ( ! fgStructure.CurrentWindow->IsMenu ) &&
- !( fgState.DisplayMode & GLUT_BORDERLESS ))
- {
- winRect.left += GetSystemMetrics( SM_CXSIZEFRAME );
- winRect.right -= GetSystemMetrics( SM_CXSIZEFRAME );
- winRect.top += GetSystemMetrics( SM_CYSIZEFRAME ) + GetSystemMetrics( SM_CYCAPTION );
- winRect.bottom -= GetSystemMetrics( SM_CYSIZEFRAME );
- }
-#endif /* !defined(_WIN32_WCE) */
+#else
+ winRect = fghGetClientArea(fgStructure.CurrentWindow, FALSE);
+#endif /* defined(_WIN32_WCE) */
switch( eWhat )
{
break;
case GLUT_WINDOW_BORDER_WIDTH :
-#if defined(_WIN32_WCE)
- return 0;
-#else
- if ( fgState.DisplayMode & GLUT_BORDERLESS )
- return 0;
- return GetSystemMetrics( SM_CXSIZEFRAME );
-#endif /* !defined(_WIN32_WCE) */
-
case GLUT_WINDOW_HEADER_HEIGHT :
#if defined(_WIN32_WCE)
return 0;
#else
- if ( fgState.DisplayMode & GLUT_BORDERLESS )
- return 0;
- return GetSystemMetrics( SM_CYCAPTION );
+ {
+ DWORD windowStyle;
+
+ if (fgStructure.CurrentWindow && fgStructure.CurrentWindow->Window.Handle)
+ windowStyle = GetWindowLong(fgStructure.CurrentWindow->Window.Handle, GWL_STYLE);
+ else
+ /* If no window, return sizes for a default window with title bar and border */
+ windowStyle = WS_OVERLAPPEDWINDOW;
+
+ switch( eWhat )
+ {
+ case GLUT_WINDOW_BORDER_WIDTH:
+ {
+ int xBorderWidth, yBorderWidth;
+ fghGetBorderWidth(windowStyle, &xBorderWidth, &yBorderWidth);
+ return xBorderWidth;
+ }
+ case GLUT_WINDOW_HEADER_HEIGHT:
+ /* Need to query for WS_MAXIMIZEBOX to see if we have a title bar, the WS_CAPTION query is also true for a WS_DLGFRAME only... */
+ return (windowStyle & WS_MAXIMIZEBOX)? GetSystemMetrics( SM_CYCAPTION ) : 0;
+ }
+ }
#endif /* defined(_WIN32_WCE) */
case GLUT_DISPLAY_MODE_POSSIBLE:
return fgState.DirectContext;
case GLUT_FULL_SCREEN:
- return fghCheckFullScreen();
+ return fgStructure.CurrentWindow->State.IsFullscreen;
case GLUT_AUX:
return fgState.AuxiliaryBufferNumber;